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Dual-classed NPCs should have weapon proficiencies assigned to their original class

This is only a minor nitpick which doesn't (or shouldn't) affect actual gameplay.

Anomen's proficiencies are all assigned to his active cleric class. The first six pips should be assigned to his original fighter class however. His spear proficiency, for example, doesn't make sense otherwise.

Nalia and Imoen should have three pips assigned to their original thief class.

Comments

  • Gate70Gate70 Member, Developer Posts: 3,883
    Hmm. Is this inspection in EE Keeper, NI or DLTCEP rather than in-game behaviour?

    I'm suspecting it is done this way so checks are done once per level rather than checking two values every attack, plus checking two values to work out frequency of attack, subsequent damage and weapon style bonus. i.e. what appears to be a cosmetic change could be a fundamental part of the combat aspect.
  • argent77argent77 Member Posts: 3,478
    Gate70 said:

    I'm suspecting it is done this way so checks are done once per level rather than checking two values every attack, plus checking two values to work out frequency of attack, subsequent damage and weapon style bonus. i.e. what appears to be a cosmetic change could be a fundamental part of the combat aspect.

    That might be, but in this case it's inconsistent with a dual-classed Charname or modded NPCs which are correctly storing proficiencies for both classes.

    I've noticed it only in resource editors such as NI and EE Keeper. I don't know if it has real in-game consequences. I can imagine that it might have an effect on level-drained characters, but I don't know how the game engine calculates proficiencies internally if, for example, levels are drained down to equal or below the original class level.

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