Does anyone have BAM editing suggestions? [Item Icons Included]
WithinAmnesia
Member Posts: 961
My BAMworkshop I + II and DLTCEP are acting up very strangely and I cannot 'currently' figure it out. The palette seems to act up and then the colour goes black, white and grey instead of actual colours.
I am 'currently' wondering if my programs got compromised or if I need a new set of programs or if I need new strategies to operated my existing programs.
I created this New Scimitar +1 with no hassles.
Then when I created this longsword +1 in BAMworkshop II; I think that I have success finally!
Then 'Bam!' I reopen it up and it is black and discoloured in BAMworkshop I.
Anyone have suggestions?
Also I have a similar thread if anyone feels particularly 'Tech. Generous'..
http://forum.baldursgate.com/discussion/38655/i-need-help-bams-are-colourless#latest
I am 'currently' wondering if my programs got compromised or if I need a new set of programs or if I need new strategies to operated my existing programs.
I created this New Scimitar +1 with no hassles.
Then when I created this longsword +1 in BAMworkshop II; I think that I have success finally!
Then 'Bam!' I reopen it up and it is black and discoloured in BAMworkshop I.
Anyone have suggestions?
Also I have a similar thread if anyone feels particularly 'Tech. Generous'..
http://forum.baldursgate.com/discussion/38655/i-need-help-bams-are-colourless#latest
0
Comments
Also check out what @Pecca had to say on the subject; you might find it interesting? Yes, No?
http://forum.baldursgate.com/discussion/comment/598822#Comment_598822
Anyway Take Care and I Thank You for the Insight! It is much appreciated @Grammarsalad .
P.S. Do you know a 'fellow' and or other communit(ies) of people(s) whom 'are on this stuff': BAMs and 'Item Dialog Drawings'? [For I have no 'connections' with the people whom I think I could learn and improve greatly from:-S]
Next, it is important to keep in mind that the BAM file format limits you to 256 colors for the entire file. In general, you will get the best results if you make sure your large and small item icons use the same 256 colors (and preferably in the same order) BEFORE importing them into BAMWorkshop.
Lastly, the BAM file format has changed slightly in the Enhanced Editions. Specifically, a handful of BAMs in the EEs use alpha transparency values in the palette. As a result, the only utility that can properly handle these special BAMs is the BAM editor in NearInfinity.
Hope this helps
-Sam.
Yes but that does not explain why a blue blade from a successful PNG to BAM conversion turns grey and colourless when it is reloaded into BAMworkshop 1.1.0.7.; It was most likely corrupted or 'something funky'. Although I will use BAMworkshop 1.1.1.0 [Thank you for the reference:-)] with NearInfinity next time to see if I have better results.
Also yes, I figured that BAMworkshop II was for Baldur's Gate II and not some much for The Original Baldur's Gate. Yes, I have seen those bugs and I'm not super happy about them .
Thank you for the replay @Sam and and take care. Please feel free to 'ring me up' on anything else that you think may help me and or others out with their Baldur's Gate / Infinity Engine 'Unofficial' Content Creation ['needs'!
"Also, if you can send me (or upload somewhere where I can get it) your original PNG and the BAM from the "successful PNG to BAM conversion", I may can figure out what is going on."
I have got to create and polish, polish, polish items, after I plan the encounter item progression pathings, after I develope and create engaging and creative encounters, after I place settlements and interactive realms inhabitants and their programming, after I design quests and areas flows, after I rough and fine plan area politics, after I edit and polish, polish, polish areas, after I intricately 3D model the areas, after I design the area map layouts and connections, after I vigorously and unrelentingly research for accurate in depth area details, after I flesh out and polish my world expansion master views, after I nail out the planned areas of new content and improvement, after I 'rough together' more thoroughly my current state of affairs and my 'MASSIVE' 100~ days of content information building stockpile of everything Baldur's Gate: Path of the Lost Odyssey.
90% Text Files..
It will take an eternity but It will work out one way.
@WithinAmnesia
How about the BAM you created from those PNGs that doesn't open correctly in BAMWorkshop?
The website gets 'angry' when I try to upload it saying: 'get that sh!t out of my house' etc.
[file type not supported]
So I uploaded the next best thing.. the PNGs before they were turned into a BAM file! :-P
Any More Questions?