Why is the last fight in IWDale 1 so Horrificly unfair?
DKnight
Member Posts: 307
He's got everything against you. There's really no point in even trying to get a 6 man party because if 1 horrificly powerful and difficult dwarven defender cant tackle him with spell support what is the point?
None of my characters can hit him, my dwarf sometimes does, my dragon disciple cant use attack spells against behlefhit, he traps the room so you need a thief, cleric/mage can buff but he counters that at beginning so you have to buff in mid fight which is tactically and extremely dangerous.
I beat the fight on Story mode, but there's no way you can tackle this guy unless you are a powergamer on any other difficulties.
D & D bosses have been known to becoming the biggest pos around in that they just become immune to nearly everything except like 1 or 2 things that work.
None of my characters can hit him, my dwarf sometimes does, my dragon disciple cant use attack spells against behlefhit, he traps the room so you need a thief, cleric/mage can buff but he counters that at beginning so you have to buff in mid fight which is tactically and extremely dangerous.
I beat the fight on Story mode, but there's no way you can tackle this guy unless you are a powergamer on any other difficulties.
D & D bosses have been known to becoming the biggest pos around in that they just become immune to nearly everything except like 1 or 2 things that work.
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I dont think there was any other quests to do other than fighting behlephet.
I look forward to meeting that SoB again
He kind of reminds me of Karoug. He is also very difficult the first time you face him.
And yes, Karoug comes to mind, but in that case there is a trick that, once learned, makes the fight significantly easier (if not necessarily 'Easy'). I don't think there is anything like that with this battle.
Planescape main boss transcendent one was a nightmare for a melee char but he was manageable. You get through planescape with N.O. Thief or warrior and Morte-Just 2 chars
Irenicus was a pain in a different way. It was unpredicatable what he would do because he was a mage, but at the same time if you are just a melee powerhouse you can slug him to death with some support of dispel and Dorn.
Dorn can kill Irenicus alone with poison weapon, good gear and high critical hit attacks.
This is all on normal difficulty which i beat on my 38th try. On hard her laugh must cause an earthquake that causes instant heart attack.
I heard that Dark souls was just unforgiving rather than imbalanced. Imbalanced is really hard to beat because what can you do when the fight in brutally unforgiving and also horribly imbalanced.
In normal difficulty Dark Alliance is probably less hard than dark souls maybe. However, on hard, I really cant think of why you would want to do it other than bragging rights I guess.
Then again, I'm kind of a glutton for punishment in a lot of games, so maybe that's it.
You will usually find imbalanced and too easy rather than wont roll over and die. In dins curse, if you get to the 2nd difficulty or later, there is a chance that a boss named taris will show up and if you are melee or ranged you will die over and over again. You will get hit 1 time and die.
It took a moderator's help in multiplayer game to freeze the boss and slowly they killed him.
Thats not imbalanced, the game is a graphical roguelike and that is how the game is meant to play. You will never know what happens.
The difference between imbalanced and that is this- that game allows you to make a whole new world and chance to get new enemies possible to beat.
With dark alliance and imbalanced-this is what we have to work with.
I still like the game because it challenges me just right.
I just think that behlephet is one tough hombre who I would not want to run into on the playground
Not to mention, people have been soloing him years without all the "enhancements" that EE brought.
really the only main difference is that he's a powerful demon, as opposed to a player class that is simply higher level then you, which gives him some extra umph, though he's definitely on a higher level then Aec is (since he's pretty easy once you know the trick to his fight and have some potions to block his death-gaze).
That's how it should be. You're fighting a unique pit fiend or something. (Whatever kind of devil Belhifet is).
Also, it counterbalances that you have BG2's kits and spells.
I was just trying to relate by involving something that was REALLY tough "to me". Ash: Well, it's an interesting combination of elements making him a... tough little son-of-a-b!+ch.
I'm not a power gamer and I beat Behlefhit on hard difficuty after probably 50 reloads. Just try different tactics. Don't do the same thing time after time and hope the odds bend in your favor.
With games that rely on reflexes, its much tougher in my opinion because its unpredictable, wildly unpredictable.
The only game that challenges me for boss fights in turnbased games is Behlephet & Redbeard and that is it. Sarevok I beat with 2 single classes thieves in melee combat, Transcendent one i beat with thief and annah in melee, Avernum EFTP supposed to be hard with party of 4. I finished main boss with party of 2 and an easy fight it was. Loren was a joke. Avadon was tough but manageable. Planet stronghold was manageable.
Turnbased games are more predictable than real time action rpgs. Unpredictable makes 10 tries turn into 50-60.
Rpgs Vs. Action/rpgs with difficulty
I would say that-
Tactical/Rpgs Vs. Action/rpgs is no contest going to Tactical rpgs in favor
Rpgs you can grind from time to time. In tactical rpgs you might NEVER understand what there is to do in situation because it is never a fair fight.
Comparatively speaking, if IWDale 1 was turned to tactical/rpg. The dm might say let your 1 or 2 characters out of 6 have to fight behlephet instead of the whole team. Its not fair.
Find a way to make it work.
I dont know how you could manage because I am not good at those games.
Tactical rpgs Vs. Roguelikes. It still goes to tactical rpgs in my opinion, but maybe thats cuz ive beaten a few roguelikes
Here is how the monk took Belhifet down: Sadly enough kiting him was not possible - damn i needed a better sling. Going into Melee Range against Belhifet was troublesome cause he hits really hard (70 damage is no problem for him). The trick was: Attack him after he teleported! In this case he will not attack instantly as he is on his run for a spellcast. To avoid the dispel-traps i moved on the outer circle only. Thanks to his high movement speed the monk was able to outrun the monsters pretty easily. From there he was circling and waiting for Belhifet to teleport to a new location. When he was in time he ran up to the demon, hit him once and circled again. From time to time Belhifet will summon new shadow monsters – ignore them. If he is in the inner circle and running to you – ignore him. Because if you try to hit him in this case he will instantly counterattack. To survive his Fire Spells the Monk used: Mantle of the Coming Storm (30 %), Scroll of Protection from Fire (50 %) and Fire Resistance Potion (50 %) = 127 % (?) Fire Resistance. Beating Belhifet down in this cautious manner took a while but in the end he got a fine result: Monk 142 HP – Belhifet 0 HP.
Thats how it can work - hope this helps!
I wanted to try a fighter/druid, Ranger/cleric, Ranger, Monk of dark moon, Swashbuckler
I really wanted to go with swashbuckler but not sure if that would. I know swashy can get some high ac and damage scores late in game.
If you want to play a "pure Warrior" than multi- or dualclass is not allowed. So Orc-Swashbuckler would be high on my personal list. Dwarf- or Orc-Barbarian could be interesting too. Just give it a try!
Defeating any given enemy in Dark souls is by no means exclusively about reflexes. They play a part to be sure, but they are not the end all/be all of the game. If you go in expecting that button mashing and reflexes will get it done, you are not going to get very far. You have to be VERY Tactical in your approach and those tactics change from enemy to enemy. That's why people say that it is unforgiving. If your tactics aren't there, you are dead.
I've often struggled with the differentiation between Tactical and Strategic. I can honestly say that the difference is that Baldur's gate/Infinity engine games (and most D&D games at large) are Strategic and Dark Souls is tactical.
I guess you play what is most difficult and provides the RIGHT challenge. Just listening to you talk about that game makes me hope to play on console some day.
I've said before, I am not a great player. I play what is fun. Dark souls 2 at the moment is fun. I'd recommend it for anyone who likes RPGs and can think tactically.