Powerful Character help
Azarul
Member Posts: 5
Hey guys somewhat new player here. I made it about 50% through before I lost the save, anyways I am looking to play through 1 & 2 and would like to make a really powerful character by the end. I see a lot for fighter/mage being powerful by the end. Is that true? Could I make a fighter/mage elf using a longbow? I know there's probably a lot of opinion on this, but any thoughts would be appreciated. Not looking for a huge challenge just looking to get through and enjoy the stories.
Thanks,
Az
Thanks,
Az
2
Comments
You don't need a "powerful" character to enjoy the game.
I see a lot for fighter/mage being powerful by the end. Is that true?
This is true - all game long.
Could I make a fighter/mage elf using a longbow?
Why not. Please also keep in mind that in fighter/mage there is the word mage.
However the best feature of the game is to be able to build a team.
Edit : format...
You could focus on the spells that enhance your fighting prowess (such as Mirror Image, Haste, Stoneskin, Improved Invisibility, Protection from Magical Weapons, Spell Immunity) as well as those that debilitate opponents (Blindness, Web, Slow, Emotion, Breach etc), then deal with your enemies in physical combat. You'd have enough spell slots for a few damage spells as well.
At the beginning of the the game, remember to use armor spells (such as the level 1 spells Armor or Shield).
However your multi class fighter/mage can use a large choice of weapons.
You can quickly simulate a character creation to crosscheck those facts and rules.
There is an inherited constraint though. The fighter/mage can wear physical armours but you cannot cast while wearing those armours (this is not strictly true, I let you find out the exceptions )
Happy gaming !
I chose to go with dual swords because I had more than enough ranged team members to pick off enemies from the distance. Not to mention I tend to RP my character as more of a swashbuckler that can sling spells.
Very good class if you want versatility!
CC fighting with 2 free points in dual wield
Access to Heavy armor
Access to all cleric and druid spells
Can sneak around in light armor
A crazy amount of versatility
You should be able to afford platemail shortly after arriving in Beregost and I usually find that after a detour to the Gnoll Fortress, I can afford full plate before venturing into the mines.
I like F/M, but they need some micro care to be effective. Maybe not the true beginners happy build to start with?
Powerful and very straightforward to play for a beginner is a Dwarven Defender.
Powerful but unforgiving to wrong choices in leveling up is a Sorceror (or Dragonborn).
Fighter/Thief for big backstabbing damage and just enougth thieving skills needed (better party sideways)?
Cursed Sword of Berserking? Not so much!