Random Questions :D
Axenotis9
Member Posts: 15
Well, I think the title is self explanatory. I also started this discussion on 'New Players' so new players can learn something new that they didn't know. So yeah, let's begin;
1) Is there any difference between Alignments? Apart from the fact that evil characters aren't going to get along with evil. Is there any difference between Lawful/Neutral/Chaotic good Why there has to be so many? Do they have a different purpose for all 3 of them?
2) How does the infravision works? I really see no difference at all. Only that the characters become red at night.
3) If a bard attacks will he top singing?
&
Where can I see what buffs is are applied to my characters through singing?
4)I started watching on youtube some people that know the game and all of them have (on the right side that shows the character icons) so many buffs. I hardly have 3-5 and that is in combat because I use them. The
spells run off after some minutes. So I was wondering if there is a way to "perma-spell" so they will have them forever. Because, how do they keep their spells up for 20 min. and 30 min. (depending how long the video is) and never run off?
What I use are some Protections and Haste.
I tried to ask questions that haven't really been asked. So I apologise in advance if those questions have been asked
before, but I didn't find anything in google.
Thanks
1) Is there any difference between Alignments? Apart from the fact that evil characters aren't going to get along with evil. Is there any difference between Lawful/Neutral/Chaotic good Why there has to be so many? Do they have a different purpose for all 3 of them?
2) How does the infravision works? I really see no difference at all. Only that the characters become red at night.
3) If a bard attacks will he top singing?
&
Where can I see what buffs is are applied to my characters through singing?
4)I started watching on youtube some people that know the game and all of them have (on the right side that shows the character icons) so many buffs. I hardly have 3-5 and that is in combat because I use them. The
spells run off after some minutes. So I was wondering if there is a way to "perma-spell" so they will have them forever. Because, how do they keep their spells up for 20 min. and 30 min. (depending how long the video is) and never run off?
What I use are some Protections and Haste.
I tried to ask questions that haven't really been asked. So I apologise in advance if those questions have been asked
before, but I didn't find anything in google.
Thanks
2
Comments
2. Infravision is the most useless spell there is in bg It has absolutely no effect aside from glowing red., in PnP it's actually supposed to be useful.
3.unsure of bards as I don't use them very much.
4. Some spells have very long durations e.g. stoneskin 12 in game hours, however most of the buffs you're seeing are probably coming from items which apply the effect permanently as long as they are equipped e.g. boots of speed will apply permanent haste.
3) I haven't really played a bard, but I'm pretty sure the singing stops when they attack someone.
2) Congratulations, you've identified Infravision's entire purpose. It makes characters red at night. This is precisely as useless as it sounds.
3) Bards stop singing when they take any action other than moving. This includes attacking and casting spells. The bonuses a bard provides with their song should be listed under Kit Description in the bard's Records screen.
4) What Wubble said. Either the spells in question simply have long durations, or there's a magic item providing the effect. Note, however, that the icon on the portrait doesn't necessarily indicate precisely the effect of the associated spell. Boots of Speed, for example, provide the movement bonus of Haste but not the extra attack. There's even a cold-resistance item with an icon that looks like fire-resistance (although in that case it's because it uses the icon for the Resist Fire/Cold spell).
Bards will quit casting the moment you do ANYTHING that involves combat. Honestly, I don't find Bards usefulnat all because their buffs don't give enough oomph compared to giving up an extra char that could aid in the fight.
http://forum.baldursgate.com/discussion/9849/exactly-what-does-bard-song-give-you-in-ee
Basically, Bards in BG suck pretty badly in terms of singing. Just get a Mage, sorcerer, druid or Cleric in his place. Cleric or druid if you could use another healer / buffer.
Alignment changes a lot of things, while it IS for roleplaying purposes, it also effects what innate spells you get through the main storyline and there are a bunch of cool items that are restricted to certain alignments. Don't get down in the dumps if you find an item and you can't use it because you're a goody goody two shoes, though. There's plenty of better weapons and gear.
It does have some bearing on spell and item usage, but much less so than in PnP.
And this is a whole can of worms that usually leads to all sorts of arguments...