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[Icewind Dale EE] Heart of Furry Spawns on Normal Difficulty

The single most game enhancing feature I can think of would be having additional monsters (as are found in the Heart of Furry Mode) on the normal difficulty setting.

Hit the "agree" button if you, well... agree. Would be awesome to see a flip on/off feature in the options menu.

Comments

  • ArwernArwern Member Posts: 53
    Monster spawning is not based on heart of fury mode. Just change the difficulty to max, without switching to the HoF mode.
  • PumpernickelPumpernickel Member Posts: 55
    @Arwern Avenger_teambg mentions there is supposed to be 1 more spawn in HoW than just the insane difficulty. But you may be correct. Either way, just looking for more monsters without them doing more damage or having more hit points.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    @Pumpernickel The reactions on this forum are given simly. You don't need to ask for agrees to get them : )

    As for your request:

    'Game Options', 'Suppress Extra Difficulty Damage', '1',
    If you use that and set the game difficulty to Insane, it will get you the additional monster spawns from the Insane difficulty but without having them deal any extra damage that is normally associated with that difficulty level.

    'Game Options', 'No Difficulty Based XP Bonus', '1',

    Will give you an option to suppress the extra XP and I'll consider it.

    The upcoming patch will give you a chance to set everything in game options.

    Check http://forum.baldursgate.com/discussion/37761/core-rules-with-insane-spawns-please#latest
  • PumpernickelPumpernickel Member Posts: 55
    Cool, thanks. Sounds like next patch will be neat.
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