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Solo help?

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  • CrevsDaakCrevsDaak Member Posts: 7,155
    CaeDares said:

    EVIL (F**** YEAH!): KILL EVERYBODY AND RAID EVERYTHING FOR ALL THE LOOT AND CRUSH THE DIRTY PEASANTS UNDER YOUR HEELS AS YOU STROLL INTO THE DUKES CASTLE AND DRIVE YOUR EPIC WEAPONS UP SAREVOKS BEHIND BEFORE HE EVEN BECOMES A DUKE. F*** YEAAAAAAAAAAAHHHHHHHHHHH!

    @CaeDares you've forgotten the "MURDER ALL THE CHILDREN WITH FIREBAAAAAALLS!! RAAAAAAGH" part. ;)
  • DreadKhanDreadKhan Member Posts: 3,857
    CrevsDaak said:

    CaeDares said:

    EVIL (F**** YEAH!): KILL EVERYBODY AND RAID EVERYTHING FOR ALL THE LOOT AND CRUSH THE DIRTY PEASANTS UNDER YOUR HEELS AS YOU STROLL INTO THE DUKES CASTLE AND DRIVE YOUR EPIC WEAPONS UP SAREVOKS BEHIND BEFORE HE EVEN BECOMES A DUKE. F*** YEAAAAAAAAAAAHHHHHHHHHHH!

    @CaeDares you've forgotten the "MURDER ALL THE CHILDREN WITH FIREBAAAAAALLS!! RAAAAAAGH" part. ;)
    Did EE nerf the endless loops of Fist Death Squads? The best part was killing 2 or 3 squads, the finding another 4 spawned. Yeah, tons of fun. :neutral: A good sneaky thief build can make money selling off their armour, if they really, really wanted more money, but solos in BG1 end up with more money than you would need for the entire series. It gets absurd after awhile, then you rob the Duchal Palace for kicks. Why, why put a nice phat pile of treasure when NOBODY WILL EVER NEED IT?!

    You can nuke Nashkel pretty safely though, the Bounty Hunters are a joke, even a heap of them.
  • mumumomomumumomo Member Posts: 635
    edited February 2015
    Regarding the solo sorc question (Sorry i could not resist)

    the key spells depend on your strategy to reach level 18 (at which point the game becomes a joke).
    I've found the most efficient way is to rely on crowd control and summons.
    for bg1, that means web invisibility and spiderspawn. Direct damage comes from wands and MMM.

    For bg2 you need more protection (stoneskin, improve invis, spell immunity) and ultimately better summons (animate dead and the all powerful mordy sword). Direct damage will be made through MMM and skull trap.

    The key spells for me (you cannot go wrong if you pick these)

    level 1 : none
    level 2 : web, invisibility
    level 3: MMM, skull trap, haste
    level 4: stoneskin, improve invis, spiderspawn
    level 5: spell immunity, animate dead, lower resist
    level 6: true sight
    level 7: mordy sword
    level 8: adhw
    level 9 : timestop, shapechange.
  • AHFAHF Member Posts: 1,376
    PFMW and the contingencies and spell triggers are also great for solos (or any mage). Solo you will need knock as well later in the game.
  • DreadKhanDreadKhan Member Posts: 3,857
    Yeah, I would say you are massively self-nerfing if you don't run some of those at least. The lowest level one isn't exactly game breaking usually, but even it does add substantially to your tactical abilities. 2 Webs are one HELL of a problem solver, especially if you have Freedom of Action. Very easy way to massacre any boss fight is dumping Web spells, and a sequencer with 2 of them at once makes it pretty likely everyone will get caught in the darn web, allowing your sorcerer freedom to plink away with a sling, darts, throwing daggers or spells. Throwing Daggers are probably the best if you have 19 strength, as they get +7 damage each, and you can't miss vs webbed enemies. If you can cast Spider Swarm as well, this has good synergy, as the spiders won't get webbed.
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