Kitlist.2DA Questions ... Kit issues
Corsymyr
Member Posts: 146
So I am working on creating a kit and all is going well except the Kitlist.2DA. From my understanding I can add the Hex values under the "Unusable" column to create additional restrictions of items to the kit. The Kit I am making is under the Paladin (6) class, and when I add the Cavalier restrictions "0x00000008" with the restrictions of any of the Thief Kits (i.e. Assassin 0x00040000 + Cavalier 0x00000008 = New Kit 0x00040008) I do not get the Thief restrictions. The Cavalier restrictions are working (no ranged weapons), but I can still wear helmets et cetera.
Ideally it would be nice if there was a way for me to remove the following items from the Kits usability.
Ranged weapons (got this one w/Cavalier)
Armor Restricted to Thief (Leather, and up to Elven Chain)
No Helmets like a Thief (can still use ioun stones etc.)
Shields restricted to Buckler (like Thief or Bard)
If anyone can provide me with the Hex value I would be very grateful.
/////////////////////////////////////////////////////////////////
It seems there are other issues. Maybe something is not right with my Kit. I have included a RAR of the files so far. What I am noticing is that if I create the Kit, it doesn't display the Kit Name in game, but instead Paladin. If someone wants to look at the TP2 etc, they are in the RAR.
Ideally it would be nice if there was a way for me to remove the following items from the Kits usability.
Ranged weapons (got this one w/Cavalier)
Armor Restricted to Thief (Leather, and up to Elven Chain)
No Helmets like a Thief (can still use ioun stones etc.)
Shields restricted to Buckler (like Thief or Bard)
If anyone can provide me with the Hex value I would be very grateful.
/////////////////////////////////////////////////////////////////
It seems there are other issues. Maybe something is not right with my Kit. I have included a RAR of the files so far. What I am noticing is that if I create the Kit, it doesn't display the Kit Name in game, but instead Paladin. If someone wants to look at the TP2 etc, they are in the RAR.
Post edited by Corsymyr on
1
Comments
I'm not sure if restriction hexes are the best way to do what you want, maybe consider using OpCode 181 for the types of equipment you want to prevent the use of?
Opcode 181 doesn't seem to function. I have tried numerous settings but it never "disallows" the item type.
Target: Self (1) tried Preset Target (2) as well
Power: was set to 0, tried it at 9
Item Type: Splint Mail (63) and tried shields et cetera, makes no difference
Restriction: Equip (0), also tried Use (1)
Timing Mode: Instant/Permanent - 9
Dispel/Resistance: No dispel/bypass resistance (0)
Duration: 0 tried setting it to 10000 no change
Probability 1: 100
Probability 2: 0
Save Type: (no save)
Description: -1
This is set in the CLAB file as an AP_SPELL. I put a few other items in the spell effects so I know it is running. It just doesn't seem that the opcode is functional. On IESDP it states that type should be set to "0" but the only type field I have is the Item Type, which cannot be set to "0".
Any thoughts?
TIA
No Helmets like a Thief (can still use ioun stones etc.)
Keep at least plat armors
Any idea how I could proceed?
I've tried opcode 181 to exclude helmet but had the same issue has Corsymyr had, it seems that i can't get the opcode 181 to work, because i'm trying to change it with an item.
Maybe if the someone can send this wilson.cre I should be able to check it.
By the way what are the Hex values for thief and druids? I never found it.
Thanks