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Thieves in shadows - wrong text and audio

3leeTbger3leeTbger Member Posts: 71
edited February 2015 in BGII:EE Bugs (v1.3.2064)
[Windows][Beamdog][BG2:EE 1.3.2064][no mods installed][60 FPS]
[My system:][Windows XP Pro 32-bit SP3][4 GB RAM][1920*1080/32-bit colours][i7-3770K][Radeon 6670]


When thieves have gone into shadows/invisibility, and they then perform actions such as opening doors or search for traps, some text and audio gets displayed/played:

- leaving shadows (text)
- leaving shadows (sound)

even though they aren't leaving shadows.

The correct in-shadows animation (semi-transparent avatar) do remain until really leaving shadows.

Fix: Stuff like opening doors and searching for traps shouldn't trigger leaving shadows text + audio.

http://youtu.be/XS28XEfjZd8

Comments

  • Gate70Gate70 Member, Developer Posts: 3,883
    edited February 2015
    If I understand you correctly, this is not an issue. Thieves who take an action such as searching for traps or opening a door start to leave the shadows, hence the text and noise. Within a round (6 seconds) they should become visible again, but the notification gives you a chance to react e.g. do a runner or aim for a quick backstab.

    edit, just seen your video clip and you are taking the "do a runner" approach. If you waited until round-end, you would be seen and attacked.
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