[Dupe #9318] Battle Music doesnt stop after fight has ended
oldman42
Member Posts: 27
I dont know if this is already beeing addressed by any thread here, but I can find only a discussion about the problem in the older 1.2 list: http://forum.baldursgate.com/discussion/35043/known-9857-songlist-2da-problems-battle-music-not-stopping-missing-music
The problem with neverending battle music still exists in 1.3. Repro is difficult, bcs its random. To me, it happens mostly on the first couple of maps (Gorion killzone, Coastwalk, FAI, Beregest+adjacent zones).
And yes, it can be managed by Save/Load... but that is not really a fix
OS: Linux Slackware 14.1
The problem with neverending battle music still exists in 1.3. Repro is difficult, bcs its random. To me, it happens mostly on the first couple of maps (Gorion killzone, Coastwalk, FAI, Beregest+adjacent zones).
And yes, it can be managed by Save/Load... but that is not really a fix
OS: Linux Slackware 14.1
Post edited by Dee on
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Comments
http://forum.baldursgate.com/discussion/34247/needs-repro-combat-music-does-not-end
@Gate70 says the issue is known and logged as #9318 for BG:EE and was logged as #9857 for BGII:EE (link).
The issue #9857 in BGII:EE was fixed with the patch v1.3.2064 (see patch notes). BG:EE is currently on v1.3.2053, so the changes made in BGII:EE still need to be carried over.
@Cerevant says the solution found for BGII:EE v1.3.2064 was a combination of engine fixes and area music definition fixes, but it cannot be confirmed yet that this will automatically fix the issue in BG:EE as well (link).
Lets hope it will be fixed for BGEE then, too. Its really annoying.