Race Class Exclusiveness
TheNPC
Member Posts: 57
Will the enhanced edition keep the 2nd Edition banning of some classes for some races?
Will we have a Dwarven paladin and an Elven monk?
Will we have a Dwarven paladin and an Elven monk?
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Are you applying modern rules/knowledge to that of the past, or are you saying that there are Elven Bladesingers in AD&D 2.0?
But i prefered another ways to change character, like setting custom race\model to him. Deckard Cain in BG2 - sure!
But back to DnD. I am really sad, that in that "times" only humans and half-elfs were able to play musical instruments.
The only thing I don't understand is that if you are raised by humans and around humans... Even if you're a different races, wouldn't it make sense if there are a few more classes available to you?
I ALSO would not mind very special npcs in the game that held awesome yet unlawful race/class combos, kind of like Aerie. Seeing an elven or dwarven paladin would be awesome (dwarven sounds better), or perhaps a gnome Druid (just to spice things up, because humans and half elves are always SOS serious).
We need more shorties anyways.
If it's allowed or not. Not sure if that counts as changing current content.
As far as the race restrictions more generally, I just assumed that the various ingame orders for the classes (paladin, druid, monk etc) were spectacularly racist and didn't want to share their secrets with 'outsiders'.
More logically, it has to do with race balancing. In 3e humans get extra skill points and feats to make up for the innate abilities of the other races. Well, in 2e other races still get benefits, but there aren't any skills or feats for humans. So only humans can be any class, and according to pnp 2e only humans can advance to any level. That's right, the best elven mage will never be as leveled as the best human mage, even if the elf has several centuries on him. And since non-humans can't dual-class either they are stuck at that level forever.
Speaking of the animations issue, there was a bug that the Egyptian-looking ancestral mask or whatever it was called that you get the pieces for in BG2 once it assembles counts as a helmet that can be worn by any class. Putting it on my monk was hilarious. Since the monk has no 'helmeted' animations the helmet would float in midair as the monk moved and dodged when attacking. You should try it out if you can... I'm sure that fixed that bug in the EE since that mask wasn't supposed to be wearable.
In ToB Sarevok just uses a generic Human appearance, not the armoured animation from vBG1.