Number of high number of attacks bugs are too high!
lunar
Member Posts: 3,460
I started off v1.3 game on Ipad, and in the starter dungeon, I noticed Minsc was chunking every enemy very frequently. Checked his stats and he has 3 attacks with Sarevok's blade+2, he is lvl 7 so should have 2 attacks. (Half extra attack from specialisation, half again from being a high level fighter)
Then I checked my wild mage and he had 3 attacks with his quarterstaff+1 ?!
My theory is, Minsc used his longbow and when he ran out of arrows, the bow's extra attack got stuck with him and carried over to his melee attacks as well. My guy used darts and when he ran out of them, their base attack of 3/round got carried onto his staff. Are these bonuses really permanent? I hope they go away with a level up. I can edit my saves via shadowkeeper but am not sure if it can easily be fixed.
I knew melf's minute meteors and energy blades were bugged but, this? This is extremely unbalancing. I for the life of me can not see the reason how the game developers missed such a huge bug. And there was never a bug like this in the long history of baldurs gate games. Never.
I have been a huge fan and supporter of the company, buying bg1, bg2, and iwd:ee on both pcs and Ipad, but may I say I am extremely dissapointed with the lack of quality in this patch? And it was the next big thing, I had such high hopes. There are also minor issues like cold damage/fire damage graphics not playing (how did they manage to bug this?) but they were tolerable. This number of attacks bug is very, very serious and alters game balance and ruins the game. I kindly want it to be fixed in a 1.31 patch, and soon. We don't need a next big patch. We don't need to wait for another six months or so for new engine improvements. We need to get this bug fixed soon, and a small patch dealing with this serious issue should not be difficult to make. Especially, in every other bg version, there was never such a bug!
Thanks all in advance.
Then I checked my wild mage and he had 3 attacks with his quarterstaff+1 ?!
My theory is, Minsc used his longbow and when he ran out of arrows, the bow's extra attack got stuck with him and carried over to his melee attacks as well. My guy used darts and when he ran out of them, their base attack of 3/round got carried onto his staff. Are these bonuses really permanent? I hope they go away with a level up. I can edit my saves via shadowkeeper but am not sure if it can easily be fixed.
I knew melf's minute meteors and energy blades were bugged but, this? This is extremely unbalancing. I for the life of me can not see the reason how the game developers missed such a huge bug. And there was never a bug like this in the long history of baldurs gate games. Never.
I have been a huge fan and supporter of the company, buying bg1, bg2, and iwd:ee on both pcs and Ipad, but may I say I am extremely dissapointed with the lack of quality in this patch? And it was the next big thing, I had such high hopes. There are also minor issues like cold damage/fire damage graphics not playing (how did they manage to bug this?) but they were tolerable. This number of attacks bug is very, very serious and alters game balance and ruins the game. I kindly want it to be fixed in a 1.31 patch, and soon. We don't need a next big patch. We don't need to wait for another six months or so for new engine improvements. We need to get this bug fixed soon, and a small patch dealing with this serious issue should not be difficult to make. Especially, in every other bg version, there was never such a bug!
Thanks all in advance.
9
Comments
Turn Undead affecting paladins is pretty ridiculous as well.
I am a huge supporter of the EEs also, but this latest patch is pretty disappointing. These issues need a fix ASAP.
I am a fan as well, and as they say, I think ees are the next best thing since sliced bread. But these glaring bugs are bad for the image.
I did notice that my Beast Master has 1/2 attack more than she should, but she was the only one that seemed to suffer from the issue and Minsc was fine.
A powergamer may throw a single dart at the start of every game session and will benefit +2 base attacks/round, until next reload, however.
Can a dev. just upload an override fix? I was passionately waiting for months without complaining, and some solid patches have finally arrived. Or so I thought...
I don't want to wait another month.
Not sure if it affects BG2: EE, though.
Yes, perfectly playable. I'm not sure why it's still there , but perfectly playable, whatever you mean by "perfectly" in this context.