Minsc & Boo in Neverwinter xD
Greetings adventures!
As you might know, we’ll be seeing some familiar faces in Neverwinter pretty soon and we’ve got Simon Lucas of the Neverwinter team to tell us about integrating these iconic characters into Neverwinter! Check out what he has to say about bringing Minsc and Boo to life in Neverwinter:
One of the most exciting parts of working with an established IP is the chance to add familiar and much-loved elements into the game for fans and players to enjoy. Sometimes these elements are small, Easter Egg-type additions, or background information only the dedicated players will pick up on. Other times we get to use classic or iconic D&D characters and place them front and center in our game. Our next module is one of those times.
Minsc and Boo are two extremely colorful and much-loved characters from the Forgotten Realms lore, and we’re bringing them to Neverwinter for the first time with the release of the Elemental Evil module. The quirky ranger and his miniature giant space hamster companion were last seen in the Legends of Baldur’s Gate comic series by IDW, having spent the previous century petrified as statues.
Restored to flesh and blood and once more roaming the Realms, Minsc and Boo are bold and humorous companions and steadfast allies. Now players will have the chance to adventure alongside the intrepid pair and uncover the secrets behind the rise of Elemental Evil.
Through a series of introductory quests the heroes of Neverwinter discover a terrible plot that threatens the whole of the Sword Coast.
The story opens with the players meeting the Archdruid Morningdawn in Protector’s Enclave. He has been escorted to the city bearing a precious package—the Tree of Elemental Balance. His escort on this important trek was the famous ranger, Minsc. As always, Minsc is accompanied by his faithful companion, Boo. Thus introduced to the pair, players get to adventure alongside them and investigate the rise of Elemental Evil.
Throughout their adventures together, players can expect a healthy dose of Minsc’s irrepressible and enthusiastic optimism. Minsc persistently encourages players to take the fight to the enemy, placing armored boots on elemental backsides with righteous fury.
As the story unfolds, the heroes discover the extent of the danger and must save Neverwinter from destruction. Through this quest line Minsc and Boo fight alongside the heroes, providing information and assistance in Minsc’s own, inimitable style. GO FOR THE EYES, BOO!
- Simon Lucas, Neverwinter Designer
http://www.arcgames.com/en/games/neverwinter/news/detail/9068263-dev-blog:-minsc-&-boo-in-neverwinter
As you might know, we’ll be seeing some familiar faces in Neverwinter pretty soon and we’ve got Simon Lucas of the Neverwinter team to tell us about integrating these iconic characters into Neverwinter! Check out what he has to say about bringing Minsc and Boo to life in Neverwinter:
One of the most exciting parts of working with an established IP is the chance to add familiar and much-loved elements into the game for fans and players to enjoy. Sometimes these elements are small, Easter Egg-type additions, or background information only the dedicated players will pick up on. Other times we get to use classic or iconic D&D characters and place them front and center in our game. Our next module is one of those times.
Minsc and Boo are two extremely colorful and much-loved characters from the Forgotten Realms lore, and we’re bringing them to Neverwinter for the first time with the release of the Elemental Evil module. The quirky ranger and his miniature giant space hamster companion were last seen in the Legends of Baldur’s Gate comic series by IDW, having spent the previous century petrified as statues.
Restored to flesh and blood and once more roaming the Realms, Minsc and Boo are bold and humorous companions and steadfast allies. Now players will have the chance to adventure alongside the intrepid pair and uncover the secrets behind the rise of Elemental Evil.
Through a series of introductory quests the heroes of Neverwinter discover a terrible plot that threatens the whole of the Sword Coast.
The story opens with the players meeting the Archdruid Morningdawn in Protector’s Enclave. He has been escorted to the city bearing a precious package—the Tree of Elemental Balance. His escort on this important trek was the famous ranger, Minsc. As always, Minsc is accompanied by his faithful companion, Boo. Thus introduced to the pair, players get to adventure alongside them and investigate the rise of Elemental Evil.
Throughout their adventures together, players can expect a healthy dose of Minsc’s irrepressible and enthusiastic optimism. Minsc persistently encourages players to take the fight to the enemy, placing armored boots on elemental backsides with righteous fury.
As the story unfolds, the heroes discover the extent of the danger and must save Neverwinter from destruction. Through this quest line Minsc and Boo fight alongside the heroes, providing information and assistance in Minsc’s own, inimitable style. GO FOR THE EYES, BOO!
- Simon Lucas, Neverwinter Designer
http://www.arcgames.com/en/games/neverwinter/news/detail/9068263-dev-blog:-minsc-&-boo-in-neverwinter
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Comments
1. This is not about the Neverwinter Nights from 2002, it's about the recent mmo called Neverwinter.
2. BG takes place in 1368, NwN takes place in 1372. That's a difference of four years. While NW the mmo does take place some 100 years after that, that doesn't matter anyway because
3. The article explains how Minsc came to be there - he was petrified and stood as a statue in Baldur's Gate and then was brought back to life.
Thanks for explaining that.
Also, it might interest you to know that even the NwN and NwN2 of the 00's were knock-offs of a sort: The original Neverwinter Nights was released in 91 and was one of the first mmos. So ironically the crappy modern mmo might actually be more in line with the franchise's roots than the games that we came to know and like.
All in all it attracts a very different kind of crowd, usually one with much faster fingers. Hardcore RPers prefer D&D Online afaik.
I don't play the Neverwinter mmo, nor do I intend to start now. Just saying that if they are going to do it, hopefully they will do it right.
Just a minor after note to @CaeDares (or anyone who loves BG and is interested in more of that world)- I am not saying that NWN2 is anything to write home to Momma about, but have you ever heard of a Persistent world in NWN2 called 'The Sword Coast Chronicles'? It is (or was, It looks like it still exists, but I don't know what the game play is like these days) someone's lovingly made attempt at bringing the Baldur's gate landscape to the NWN engine. And they actually did a pretty good job of it in my opinion. If it weren't for a few of the rules that they implemented, and the fact that I got a life somewhere along the way, I'd still be playing it.
Anyway crossovers don't seem to be a rare occurence. Afaik the most recent mod t involved Tiamat, who in 4th edition is also Takhisis of the Dragonlance pantheon. She is trying to enter the Forgotten Realms through some bizarre ritual involving the Thayans and the Cult of the Dragon, and Elminster and co. are doing their damndest to try and stop her. Linu Laeral from Neverwinter Nights actually makes an appearance there.
Since Ed Greenwood originally imagined the Realms as a place connected to many other places (even our own world) through portals, you're right that there's certainly no reason the Temple of Elemental Evil or any other element from another universe might not show up.
From what I'm told the Dungeons & Dragons Online universe (Eberron) has recently had quite a bit of crossover with the Realms too. Just like in comic books, a crossover can be a lot of fun.
Besides, I more or less lost interest in the D&D franchise when 4e happened, particularly FR lore...I have no idea what happened after the Spellplague (other than a bunch of deities died), and I stopped following FR after that.
In Baldur's gate, you can encounter Knights of Solomnia and creatures from Dark Sun. So presumably Greyhawk is there somewhere also.
And Lolth exists in both Greyhawk and Faerun under the exact same name so....
The point is, if they want to find a reason to re-use ideas from one 'Realm' to the next, they have a plethora of options to choose from.
So it's not just that there are odd commonalities between these different settings, they do exist in the same higher plane and in fact do interact directly in some ways. Spelljammers and Sigil (two elements that guarantee that these universes are already, at least indirectly, affecting each other) have already been mentioned.
during or after the plague... ?_?