Could you play the game with the worst possible luck?
joluv
Member Posts: 2,137
I was wondering what would happen if every time a random event occurred in the game, the outcome was as bad as possible. All your attack rolls would be 1, enemies would always have maximum-damage critical hits, any enemy with 1% magic resistance would always successfully resist magic, etc.
Applying this too broadly would make the game completely unplayable. For example, you could never travel anywhere; you'd just get waylaid by enemies forever and never reach your destination. So let's restrict the thought experiment to combat situations. That means stuff like HP rolls, spell learning, and spawning still works like normal.
I'd sort of like to see a mod for this so I could properly try it. Do you guys think it would be possible? Off the top of my head, I'm not sure how you could kill Sarevok. Maybe Arrows of Detonation ?
Applying this too broadly would make the game completely unplayable. For example, you could never travel anywhere; you'd just get waylaid by enemies forever and never reach your destination. So let's restrict the thought experiment to combat situations. That means stuff like HP rolls, spell learning, and spawning still works like normal.
I'd sort of like to see a mod for this so I could properly try it. Do you guys think it would be possible? Off the top of my head, I'm not sure how you could kill Sarevok. Maybe Arrows of Detonation ?
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Comments
Mulahey - Drink two Potions of Fire Resistance, a Potion of Clarity, and a Potion of Freedom. Use Necklace of Missiles maybe four times, running away in between.
Davaeorn - If I remember correctly, he's immune to fire. Drink two Potions of Fire Resistance and a Potion of Absorption, and use the Greenstone Amulet. Disarm the traps, absorb his spells, and drink a Potion of Invisibility when he summons a monster. Once it's unsummoned, drink an Oil of Speed and kite him with a Wand of Magic Missiles.
Sarevok - The basic idea would be kiting with a bunch of Arrows of Detonation. Go in with several Potions of Magic Protection, Fire Resistance, and Invisibility, plus the Ring of Invisibility and Oils of Speed. The biggest problem would probably be Angelo's ranged attacks, so focus on him first and hope you can drink Elixirs of Health fast enough to keep up with his damage. If not, you might have to fire, immediately go invisible, wait a round, and repeat until he drops, then proceed to the kiting.
(Running away from Sarevok is going to be a lot easier if you have Boots of Speed. Getting Drasus's seems possible, but it's probably simpler to just use traps on Lothander.)
I haven't actually tried any of this, but it seems plausible to me that it'd work. What do you think?
Edit: btw, do Arrows of Detonation still inflict damgage if you roll a ciritical miss? If so, I'm not saying anything. If they don't then you'd have to rethink your Sarevok stretegy.
Certain spells don't let the enemy make a saving throw, summons don't require any rolls at all either. Spells like magic missile don't really require luck, even if you roll 1 on each missile it's still 5 damage. Other spells will have reduced damage for a saving throw but can still kill.
Blades, Kensais and Clerics can both get spells/abilities that make them deal the maximum amount of damage on a hit, removing any need to roll well.
If not, then simply prohibit yourself from using any attack forms, be they magical or physical, that are effective in case charname gets a sufficient roll (thac0) or in case foes get an insufficient roll (saves). Because in your case they are assumed to be ineffective due to rolls.