[MODDING HELP]So...I have this Irenicus copy...
CaeDares
Member Posts: 182
Somebody created him, I don't remember who because I received it in an e-mail that is long forgotten (Sorry. If you happen to stumble upon this thread and come to find that it is indeed your creation, then let me know and I'll give you proper credit).
Long story short, I'm trying to get started in the BGEE Modding community and I'd love to enhance this character.
The spells are basically an exact copy of Irenicus' spells in the Cutscenes (and a few normal spells like Sunfire, Wish and Spell Trigger that I added just for fun) which are mostly Insta-chunk spells and self-restoration spells, also including a couple teleportation spells, which are a single-person teleportation and a party teleportation spell (pretty neat!).
What I'm wanting to enhance is the visual effects of these spells. This character was created for the original BG2, and he just happened to work when I imported him to BGEE, but when I import him into BG2EE, his spells disappear. I'll export him in BG2EE, open him up in EEKeeper and it'll tell me "Some spells assigned to this character were not found in the database. If you save this character, those spells will not be saved."
I haven't full figured out EEKeeper and I'm not even sure if Infinity Engine works with BGEE/BG2EE, but I want to be able to full convert this character over to BG2EE and I want to update the visuals and such.
So basically; I want to enhance the visual effects into my own creation, keeping them as Insta-Chunk spells with a few non Insta-Chunk ( but visually modified) spells, such as a visually modified Sunfire.
An example of how I might want the visuals to change is that maybe I would want to see the visual of a Protection Against Evil (The lightning type effect that erupts from 3 parts of the ground surrounding you and meeting at the top above your chars head), followed by a Draw Upon Holy Might visual (Best explained by saying it looks like a beam of light coming from the sky upon the Caster) and finally followed by the Sunfire visual and AOE damage erupting from the caster.
Is there ANYBODY who can help me achieve this? I'm really desperate to get started on this because I've been wanting to ever since i got this char, but at the time I was busy with school and now have a lot of free time after work and want to get this done so I can learn more about Modding (I can also use this as an example project for college when I get there! So please assist me!)
I currently only have EEKeeper. If I need anything else to get this project started, please list what I need!
Thanks to everybody in advance.
Long story short, I'm trying to get started in the BGEE Modding community and I'd love to enhance this character.
The spells are basically an exact copy of Irenicus' spells in the Cutscenes (and a few normal spells like Sunfire, Wish and Spell Trigger that I added just for fun) which are mostly Insta-chunk spells and self-restoration spells, also including a couple teleportation spells, which are a single-person teleportation and a party teleportation spell (pretty neat!).
What I'm wanting to enhance is the visual effects of these spells. This character was created for the original BG2, and he just happened to work when I imported him to BGEE, but when I import him into BG2EE, his spells disappear. I'll export him in BG2EE, open him up in EEKeeper and it'll tell me "Some spells assigned to this character were not found in the database. If you save this character, those spells will not be saved."
I haven't full figured out EEKeeper and I'm not even sure if Infinity Engine works with BGEE/BG2EE, but I want to be able to full convert this character over to BG2EE and I want to update the visuals and such.
So basically; I want to enhance the visual effects into my own creation, keeping them as Insta-Chunk spells with a few non Insta-Chunk ( but visually modified) spells, such as a visually modified Sunfire.
An example of how I might want the visuals to change is that maybe I would want to see the visual of a Protection Against Evil (The lightning type effect that erupts from 3 parts of the ground surrounding you and meeting at the top above your chars head), followed by a Draw Upon Holy Might visual (Best explained by saying it looks like a beam of light coming from the sky upon the Caster) and finally followed by the Sunfire visual and AOE damage erupting from the caster.
Is there ANYBODY who can help me achieve this? I'm really desperate to get started on this because I've been wanting to ever since i got this char, but at the time I was busy with school and now have a lot of free time after work and want to get this done so I can learn more about Modding (I can also use this as an example project for college when I get there! So please assist me!)
I currently only have EEKeeper. If I need anything else to get this project started, please list what I need!
Thanks to everybody in advance.
Post edited by CaeDares on
0
Comments
As for why your character doesn't work in BG2EE is I assume because the spells you have added have not been installed so you have to install them in the BG2EE folder or copy them over from the BGEE override folder to the BG2EE override folder.
And thank you for mentioning dltcep
But ignore my last comment because I quickly figured out it was because I was dumb and ignored doing the setup. I should probably slow it down a bit lol.
Anyways, right now I'm just increasing the damage outcome of the Sunfire spell and trying to figure out how to add different Spell Casting Animations that take effect in certain orders before the spell is actually cast. If you take what I attached to my original post and put it in your override along with the character in the character folder, then use that characters spells, youll know what I'm talking about.
Also, I can't seem to find the "Sunray" visual animation. There is a huge list of different spells, a lot of them look like copies of each other and I just can't find it. I can't seem to find a reference to what is what either.
I also don't seem to have any problems when I use the normal Save button.
Also, I found the Sunfire effect and such, but I tried creating a new spell using the original spell and now the spell doesn't work at all. With my effects and such added to the spell it froze the game after it finished casting it. I took all the effects and such off and now he just infinitely casts the spell over and over again, except nothing happens.
Protection from spell: SPWI523D <- set that as the resource when you edit it
Cast Spell at Point: SPWI523D <- set that as the resource when you edit it, set type to 1
Then to edit the projectile you want to modify the spell, SPWI523D, this will allow you to set the damage, healing, and type of projectile such as shooting chain lightning instead of a fireball.
I still have one more problem though, if you looked at the JON spells in the file I posted in my OP in the game, you'll notice that he continues to chant the spell throughout the entire sequence until the actually kill spell / projectile is sent forth. When I cast the Sunfire spell, everything works properly, but he doesn't continue chanting the spell. He casts it almost instantly, chanting a few words, stops chanting, then the effects take place and after all the effects the sunfire hits. How can I edit this spell so that he continues the chant until everything is complete?
I hope this helps.
It turns out I actually wanted a 9 If I wanted him to continue chanting for most/all of the spell :P.
Thank you so much for all your help. It's time for me to explore DLTCEP some more and make even more spells utterly powerful.
The Sunfire doesn't automatically kill everybody, though. I start up a new game every time I modify the spell and cast it inside the Inn and the Mage guy (Firebeard?) always seems to live while everybody else dies, even though I have the spell set to bypass resistances and whatnot. Is there a way to improve the all out damage of this spell?
To anybody wanting to see the spell, here it is.