Aspiring Modder looking for Help/Advice
HalfOrcBeastmaster
Member Posts: 301
Okay, so people who've seen my previous posts know I've been disgruntled by the inability to change epilogues and other things from the second game (my problems with the first are smaller, and not really a big deal for me since there are mods that address most of them). If anyone knows a good tool to use for this, I'll gladly partake of it.
Before anyone says Infinity Explorer or DLIEP or whatever it is, I've tried them both. Both went terribly. I'll probably blow a gasket if I have to endure one more complaint about how the technology I'm using can't find the dialog.tlk file or the chitin.key file, so if there's a better option, I'll take it.
Anyway, it's not just epilogues; there's also the matter of dialogue involving EE characters and maybe a few non-PC interactions. I'm brainstorming these days.
I may want to get some other people involved in any potential projects - idea filtering, beta-testing, scripts, voice-acting etc. Right now, it's all up in the air, and what I reallly want is a reliable modding program that even a technological amateur like me could use without clawing at my hair.
For posterity, I'll put a few potential ideas for mods down here in the OP so I can keep track of my ideas. I'm terrible with schedules, reminders and things like that. #
* Epilogue/Character Development Expansion/Editing
* Viconia Female Friendship Mod
* Cernd Expansion/Restructuring
* Cernd, Wilson and Jaheira dialogues cribbing on druid ability to speak to animals
* Dorn/Viconia friendship/potential romance banter pack
* Neera love triangle between Dorn and Rasaad
* Anomen switches faith to Tempus Character sidequest, featuring not-dead Brawnwen; also sidequest in ToB to allow him to become CG if this takes place
* Warlord Class/Kit
* Priest kits - Tempus, Auril, Umberlee; associated Stronghold quests take place elsewhere
* Barbarian/Monk Strongholds, elsewhere in Amn
* Potential new Characters: LN Male Human Wizard Slayer, feat. alchemy set for potions to cover weakness, and CG Female Half-Orc Barbarian armed with empathetic axes
Probably others.
Feel free to ask me about any of those mods, by the way. I'm not even sure where I'm going with half of them but they make for fruitful thinking for me.
# "*" used in place of bullet points
Before anyone says Infinity Explorer or DLIEP or whatever it is, I've tried them both. Both went terribly. I'll probably blow a gasket if I have to endure one more complaint about how the technology I'm using can't find the dialog.tlk file or the chitin.key file, so if there's a better option, I'll take it.
Anyway, it's not just epilogues; there's also the matter of dialogue involving EE characters and maybe a few non-PC interactions. I'm brainstorming these days.
I may want to get some other people involved in any potential projects - idea filtering, beta-testing, scripts, voice-acting etc. Right now, it's all up in the air, and what I reallly want is a reliable modding program that even a technological amateur like me could use without clawing at my hair.
For posterity, I'll put a few potential ideas for mods down here in the OP so I can keep track of my ideas. I'm terrible with schedules, reminders and things like that. #
* Epilogue/Character Development Expansion/Editing
* Viconia Female Friendship Mod
* Cernd Expansion/Restructuring
* Cernd, Wilson and Jaheira dialogues cribbing on druid ability to speak to animals
* Dorn/Viconia friendship/potential romance banter pack
* Neera love triangle between Dorn and Rasaad
* Anomen switches faith to Tempus Character sidequest, featuring not-dead Brawnwen; also sidequest in ToB to allow him to become CG if this takes place
* Warlord Class/Kit
* Priest kits - Tempus, Auril, Umberlee; associated Stronghold quests take place elsewhere
* Barbarian/Monk Strongholds, elsewhere in Amn
* Potential new Characters: LN Male Human Wizard Slayer, feat. alchemy set for potions to cover weakness, and CG Female Half-Orc Barbarian armed with empathetic axes
Probably others.
Feel free to ask me about any of those mods, by the way. I'm not even sure where I'm going with half of them but they make for fruitful thinking for me.
# "*" used in place of bullet points
2
Comments
I should point out that I may have understated how complicated weidu can be to use. Learning to use weidu is learning a programming language (albeit a simple one, or so I am told) and that is not going to be easy if it is your first attempt at doing so. I am a beginner at using weidu and I find it very frustrating most of the time. Fortunately, for you anyway, I imagine changing a strref would be one of the easiest things to do with it.
1. Download latest DLTCEP which is 7.7
2. Go to setup
3. Name your setup
4. Set to BGEE
5. For chitin key you must go into your EE folder all the way till you get to 06677 folder and select chitin.key
6. For the effects you will find the effects you need with your dltcep folder just click on the one for the game you are playing.
7. Uncheck the "read only" box
8. Select Weidu options
9. Select the language of your game. Mine is "En_US"
10. Then save and it should work without any issue.
Hope this helps if you wish to try dltcep again.
In short, any additional difficulty posed by WeiDU in your case will be rather massively dwarfed by whatever difficulty is inherent to modding the game in the first place.