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Quick-cast spell slots interfere with Opcode 145, Disable Spellcasting: Priest

kjeronkjeron Member Posts: 2,368
Windows - Beamdog - v1.3.2058
Mod required(Circumstances don't exist in vanilla)

Observed:
A character affected by opcode 145, type:wizard, will have all wizard spells in their quick-cast slots removed, preventing them from being cast this way. A character affected by opcode 145, type:priest, will NOT have their priest spells in their quick-cast slots removed, allowing them to continue to cast whichever spells were already there.

Expected:
Priest spells in quick-cast slots are removed when the character is effected by Opcode 145, type:priest. This behavior is already present in BGEE 1.3, have not tried BG2EE 1.3.

Comments

  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited March 2015
    It is intentional that the slots are not cleared. They should only be disabled.
    The slots must be disabled by another opcode.
  • kjeronkjeron Member Posts: 2,368
    @Avenger_teambg I don't think you understood it correctly, because the just released v1.4 patch for IWDEE updated the behavior to match BGEE, which I wanted. From what you say it shouldn't work this way?
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited March 2015
    Yeah, you just found a bug :( This wasn't supposed to happen.

    (it happens in every game, and no one complained about armors removing quickspells)
    Post edited by Avenger_teambg on
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