Damage displayed in the combat log should not be misleading.
Tresset
Member, Moderator Posts: 8,268
Repro Steps:
1. Load the attached save game.
2. Have Rasaad use Sun Soulray on the rest of the party.
3. Observe the combat log.
Observed: The damage appears in the format as seen in the following screenshot...
Expected: The damage should be in the format that is currently used in BG1:EE as in the following screenshot...
OR
Observed:
Damage is formatted as: Dodalan: Rassad did # damage to Dodalan
Expected:
Damage is formatted as: Rasaad did # damage to Dodalan
Notes: I am saying that, in the example above, the BG2:EE behavior of the displaying the "Dodalan:" before the damage text is superfluous, confusing, and misleading.
EDIT: It looks like this issue is also blocking the display of damage reduction somehow. For instance if you attacked a skeleton with a missile weapon it would just show how much damage was done and not the reduction that took place. It would display the 1 damage done and not display the (10-9) if, for instance, you got 9 damage absorbed by the skeleton's 90% damage resist to missile.
1. Load the attached save game.
2. Have Rasaad use Sun Soulray on the rest of the party.
3. Observe the combat log.
Observed: The damage appears in the format as seen in the following screenshot...
Expected: The damage should be in the format that is currently used in BG1:EE as in the following screenshot...
OR
Observed:
Damage is formatted as: Dodalan: Rassad did # damage to Dodalan
Expected:
Damage is formatted as: Rasaad did # damage to Dodalan
Notes: I am saying that, in the example above, the BG2:EE behavior of the displaying the "Dodalan:" before the damage text is superfluous, confusing, and misleading.
EDIT: It looks like this issue is also blocking the display of damage reduction somehow. For instance if you attacked a skeleton with a missile weapon it would just show how much damage was done and not the reduction that took place. It would display the 1 damage done and not display the (10-9) if, for instance, you got 9 damage absorbed by the skeleton's 90% damage resist to missile.
Post edited by Tresset on
4
Comments
Only in v1.3 do we suddenly see this extra name, in color, in front of the damage info:
I intitially thought that this may have been an intended change, but having played a bit now in v1.3 I must say that this is very confusing and annoying.