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No Credit For Killing Zombies At Farm

I think we killed them too fast and didn't get credit for killing all the zombies at the farm area north of Baldur's Gate. Is there a console command that'll fix it? I know there's one that'll take care of the same problem for the quest to kill the ogres from the person "no good at the giving quest thing".

Comments

  • YamchaYamcha Member Posts: 490
    Did you deactivate the gore setting? That was an old bug with BG1(non-ee), not counting correctly when the death animation should be triggered.
  • CaptRoryCaptRory Member Posts: 1,660
    No, gore is on.
  • hisplshispls Member Posts: 166
    You sure you just didn't miss one in a corner somewhere?
  • Fiendish_WarriorFiendish_Warrior Member Posts: 309
    edited March 2015
    Something similar happened to me. I helped Sashenstar in Cloakwood I on a playthrough, and when the druids attacked, I used Horror. Naturally, they all go off in wildly different directions. I killed them all but a summoned bear got away. When I went to look for it, it was gone. I combed every inch of the map (military-style with my party fanning out and simultaneously individually searching) and concluded that it was unsummoned, but Sashenstar reacted to the effect that they were still alive and it wouldn't let me finish the quest. I eventually chalked it up as him using an excuse to refuse payment for my services and killed him. He never pretended that quest was unfinished on any subsequent playthroughs and so I think I taught him a lesson.

    My advice: kill the farmer. He's obviously lying to you.
  • TressetTresset Member, Moderator Posts: 8,268
    I am pretty sure you just missed one. You can do a C:GetGlobal("ZombiesDead","GLOBAL") to see how many the game thinks you killed. If you want to convince the game you killed all of them then you can do C:SetGlobal("ZombiesDead","GLOBAL",20) But I still think you probably just missed one.
  • CaptRoryCaptRory Member Posts: 1,660
    We scoured the map. We cleared out every corner then walked back and forth over the whole thing spread out. Thanks for the help though ^^
  • TressetTresset Member, Moderator Posts: 8,268
    Hmm... Did you check in the house? If you were turning them maybe one wandered in there?
  • CaptRoryCaptRory Member Posts: 1,660
    No, we didn't turn them. We split up into two teams of three (my dad and I are playing, two PCs and four NPCs) and walked the whole map.
  • TressetTresset Member, Moderator Posts: 8,268
    Ah, multiplayer. Probably some quirk or other... Use the console code above to convince the game you killed them all and you should be able to close the quest. You can just copy and paste it to the console.

    Here it is again:

    C:SetGlobal("ZombiesDead","GLOBAL",20)
  • SkieSkie Member Posts: 90
    Happened to me too. Did use turning. Just loaded up a save before entering and did it again.
    Though the second time I ran to the farmer before starting to kill the zombies on the way, just in case, and it worked. Counted 20.
  • CaptRoryCaptRory Member Posts: 1,660
    @Tresset Thank you kindly, I appreciate the help. ^_^

    @Skie Usually we would just restart and do it again but we never got around to it and it happens often enough that it's nice to have the code to just fix it.

    By my figuring:

    If we missed one after scouring the map and walking all over (and we did thoroughly search the map) then the game stuck the missing zombie(s) in a place so weird it should be counted as a glitch.

    If we didn't miss one and it didn't spawn enough of them or it didn't count some or all of the ones we killed then it is definitely a glitch.

    If something killed a zombie for us (not sure what that could be since as far as I know only zombies spawn on the farm map) and we didn't get credit for it... that should also count as a bug.

    So any way I slice it, since there's no black left on the walkable parts of the map, and we lined up and walked down the thing to be sure nothing got away from us, we put in enough effort making sure it wasn't our screw up that I just wanna punch the code in and be done with it.
  • TressetTresset Member, Moderator Posts: 8,268
    If you upload your save I would be willing to take a look at it for you.
  • CaptRoryCaptRory Member Posts: 1,660
    @Tresset I appreciate that, I'm not the host so I'll see if I can get that arranged.
  • proccoprocco Member, Mobile Tester Posts: 915
    edited March 2015
    Ooooh those unfinishing quests are so frustrating, but really, isn't making all those zombies explode into chunks it's own reward?
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