Ankheg plate mail has incorrect AC
_Q_
Member Posts: 48
Current behavior:
Ankheg Plate Mail has an AC of 1.
Expected behavior:
Ankheg Plate Mail should have an AC of 2. According to the Ankheg entry in the 2nd edition Monstrous Manual, "Dried and cured ankheg shells can be made into armor with an AC of 2..."
Ankheg Plate Mail has an AC of 1.
Expected behavior:
Ankheg Plate Mail should have an AC of 2. According to the Ankheg entry in the 2nd edition Monstrous Manual, "Dried and cured ankheg shells can be made into armor with an AC of 2..."
Post edited by Bhryaen on
1
Comments
And if the Ankheg plate that is crafted for you is masterwork, what about the Ankheg plate you find in Nashkel? Should that be regular Ankheg Plate Mail with an AC of 2?
While we're on that note, the in-game item description for Ankheg Plate Mail mentions that it was crafted for you by Taerom Fuiruim. Shouldn't the Ankheg plate found in Nashkel also have a different description since it was not crafted by him? It's no longer considered magical. That was a bug. See this topic for more details: http://forum.baldursgate.com/discussion/1287/bg1-bug-ankheg-plate-plat06-incorrectly-designated-as-magical/p1
Reason: What's the point in using the D&D rules if you just break them for no reason?
*Edit* Changed to AC 2 if left as non-magical/not excluded as it is currently. If it's moved back to excluded then I'm fine with AC1.
Either way it would at least be in accordance to the ADnD rules.
I'd prefer the classic way as it was in Vanilla BG, namely AC 1 and magical.
This being a bug is nonsense imho. It just wasn't stated in the description.
Can we please have this changed to AC2?
*Edit* Changed to AC 2 if left as non-magical/not excluded as it is currently. If it's moved back to excluded then I'm fine with AC1.
Ankheg needs to be changed to 2 AC per it's PnP item, especially now that the magical flag is gone and it's very easy to get multiple sets.
*Edit* Changed to AC 2 if left as non-magical/not excluded as it is currently. If it's moved back to excluded then I'm fine with AC1.
Plus in the other thread they are really pusing to get Ankheg to be Ranger/Druid usable.
Plus plus, do we really want the best armor in the game to be easily looted at the beginning of the game?
@AndreaColombo
Could you take a look at this and see if we could pass it to the tracker? A whole lot of unbalancing is stacking up on this armor.
Btw I always turn in a ton of ankheg shells near the beginning, and then go pick up the armor in the field. In 3 playthroughs so far, the smith never gets the armor done. I explore every area fully, and check back alot and he never offers it to me.
From this I conclude that Ankheg Plate Mail in Baldur's Gate is meant to be a lightweight Field Plate and should be either AC 2 nonmagical or AC 1 magical.
@bigdogchris What do you think about adding a new armour in place of the easter egg ankheg armour called "Battered Ankheg Armour" (it was buried after all). This could then be Armour class 3, still be usable by really weak characters and is not super unbalancing at the beginning of the game where it is super easy to find/everyone knows where it is
I think changing it to AC2 or putting the magic flag back on is a better idea. Actually, how about both.
Putting the flag back on would be an OK first fix but I think we should go a step further and go to AC2 as well. Even in vanilla BG Ankheg armor was overpowered and needed to be nerfed, and it was always worn until the end of the game. Now it's even more so in BG:EE.
Also the armor is made by an expert smith and the game does a lot to emphasize that. So i can see why you would want it to be a +1 but he doesn't do anything magical to it when he makes it. The armor has no magical properties and it would be nonsensical to slap a +1 on there..
I agree though that it would make more sense to have an AC of 2 either that or harder to obtain. Ankhegs are supposed to be difficult but when you bum rush them with fighters they are easily killed at level 3..
As for the easter egg set.. Most people unfamiliar with the game are not gonna find this, and if you think it's game breaking simply don't get it
The Ankheg armor makes sense as it is.
1) Make it a mundane Ankheg Armor at AC 2. Then Taerom tells you that you can bring the armor to the mage west of Beregost to be enchanted. When you bring it to High Hedge, Thalantyr enchants it to +1 (AC 1) and it gains the Magical flag, making it the same as the armor you find in BG2. Give it an added cost for the cost of the enchantment.
The manual states pretty clearly that Thalantyr and Taerom work together to enchant weapons and armor, so making it magical makes sense; the only thing missing is the bit where Taerom brings it to Thalantyr for the enchantment, so adding it as a "new side quest" (sort of) would both be an interesting addition and also true to the world of the game.
2) Make it magical Ankheg Armor +1 when you get it from Taerom, but only if you don't ask for the rushed production. This gives him time to bring it to Thalantyr for enchanting, and results in a slightly better suit of armor. Add something to the +1 version's description about how it was enchanted by Thalantyr.
It also means not changing dialogue or adding new dialogue for existing NPCs, which I understand was a point of contention. It'd be kind of an easter egg of its own.
Either one would work; and a solution needs to be found anyway because the one in BG2 is definitely magical and definitely has an AC of 1, which means that they need to be two separate items.
EDIT: For further lore clarification...
Taerom Fuiruim is not an enchanter. He makes strong weapons and armor, but the lore clearly states that any magic weapons and armor have been enchanted by Thalantyr, who lives nearby. So while he can make Ankheg Armor out of a bunch of chitin, he can't make it magical by his own means.
Easiest fix:
Add magical flag back to Ankheg now that we know why it was added in first place. I think this is the most reasonable fix.
My proposal is to make it non-magical at AC2, and then create a new +1 version that is magical but is only available if you get it enchanted by Thalantyr; and the description should note it as such.