Watcher's Keep before Spellhold?
Thesblah
Member Posts: 56
Has anyone killed ol' Demogorgon before heading to Spellhold? I'm currently playing a lawful evil blackguard that is in no hurry to save Imoen. I want to do every quest that I can before I run off to Brynnlaw.
Is doing Watcher's Keep before Spellhold feasible? Have any of you done it?
Is doing Watcher's Keep before Spellhold feasible? Have any of you done it?
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@Tresset - hmmm, no, your linked thread describes doing the first three levels of WK with a low-level party, but not killing Demogorgon (which is what the OP specifically asked).
I don't recall ever killing Demogorgon with a pre-Spellhold party, but I'm sure there's someone in the forum who'll have done it.
Actually, if you've got a decent Thief in the party and are willing to use traps to weaken him (even though you probably won't yet have Spike Traps, which can kill him outright), then I guess it shouldn't be impossibly difficult.
I am currently deferring WK on my initial BG2 runs, as my first early run showed much degraded content and so lower XP awards - I believe (maybe unfounded) that if I come back at a higher level, then I will find a more serious challenge awaiting, along with higher rewards (if only xp).
I am not 100% clear if 'later' is immediately prior to spell hold, just before going to visit uncle Jon, or finally in ToB.
But in terms of difficulty, well, no fight is difficult except for one in the final seal and Demogorgon itself, and even those you can cheese them.
Not sure about solo-ing him. That might be a chore at any level without abusing something.
I have done WK incredibly early in the game before, but now I tend to avoid it simply because it throws character levels/items out of whack for the rest of SoA. Even if you just raid the easier, top levels. I don't have anything against someone who does, I just personally don't like the early power-spike it can give you.
I find it RP-plausible that my party, after this early visit, then decides that it'd be wiser to leave the rest of WK until they're much stronger, and from a meta-gaming perspective it makes sense to leave it until end-SoA or early-ToB, so as not to make the rest of SoA trivially easy. Apart from moving my stash to the containers in the first level of WK just before the end of SoA, I don't usually go back to WK until I'm in ToB. Once I'm in ToB, I usually finish off WK (and then transfer my stash to the pocket plane) as soon as possible.