To me, there's one very important aspect of RPGs that many newer ones (especially coming from Bioware) seem to have overlooked, and that is this:
When it comes to RPGs, character creation is half the fun.
Think about it. The one thing that's really appealing for RPGs, for myself, and for what seems to be a large amount of other players, is the fact that you can do a thousand different playthroughs, having an entirely different experience every time, from different races, classes, and alignments.
I remember I used to get through 12-hour shifts at work by thinking of the different party combinations I could make in IWD or Might and Magic VII. In Baldur's Gate 2, you've got seven different races to choose from and 11 classes, 7 of which have three kits each.
Dragon Age? Uh, three races, three classes. Fighter, Mage, Thief. Wow Bioware, I think that's a bit too much diversity. Could you streamline it a bit for us? But wait! I think they misinterpreted our sarcasm as sincerity, because in Dragon Age 2, you're left with just one race!
TES provides an even better example. Daggerfall was touted as having the best character creator of any RPG ever, and I kind of agree with that. It was impressive. Compare that to Oblivion's woefully thin and superficial character creation (Skyrim didn't have one at all, but then that was kind of the point, so I'll not compare them here).
I think that the mark of a good RPG is restart-itis. When you find yourself either tempted to start or actually starting a new game on a regular basis because you thought of some awesome character or class or party combination that you've GOT to try, then the RPG has succeeded. If not, well, character creation isn't everything, but the RPG is missing out on a key magic of the genre.
I don't even get why it's become so streamlined. Like, I guess maybe it has something to do with getting players to the gameplay as quickly as possible, and not overwhelming them with options? But that's immediately contradicted by the fact that most modern RPGs seem to expect you to spend an hour and a half on your character's appearance.
It just annoys me when RPGs have basically no options for character creation, which unfortunately seems to be the norm today.