Durlag Bug?
FrdNwsm
Member Posts: 1,069
I went into Durlag's tower in a prior incarnation, and got whomped on royally. Never made it past the watchers, and decided to try again with better preparations and a different MyChar. I remembered the problems I had the first time, and this time went in loaded for bear. I whacked the battle horrors, cleaned out the upper battlements of the various vermin, then started on the basement.
Now, one of the things that made it so bad the first time around was the fact that the entryway collapsed behind me, so I couldn't get out. This time I didn't take Ike up on his stupid tour offer, and just waltzed in. I was rather amazed to find out that, unlike last time, not only did I cream the watchers, (I had a real kick-butt group all set for them) but ... even after getting down to the level below that one, I could still come and go freely. I went back to Beregost, sold some loot, and returned. What's up with that? Sort of disappointing; I bought out every cure potion and antidote in High Hedge, Beregost, and the Temple east of it, in anticipation of a lengthy siege.
Now, one of the things that made it so bad the first time around was the fact that the entryway collapsed behind me, so I couldn't get out. This time I didn't take Ike up on his stupid tour offer, and just waltzed in. I was rather amazed to find out that, unlike last time, not only did I cream the watchers, (I had a real kick-butt group all set for them) but ... even after getting down to the level below that one, I could still come and go freely. I went back to Beregost, sold some loot, and returned. What's up with that? Sort of disappointing; I bought out every cure potion and antidote in High Hedge, Beregost, and the Temple east of it, in anticipation of a lengthy siege.
0
Comments
Yes, you're supposed to be able to come and go freely through the sections you've cleared out, so you don't necessarily have to tackle Durlag's tower all at once.
Also, the next level down has all these annoying doors that you have to do weird things to open. I assume this resets if you leave and come back? Otherwise I have no idea how to open most of the doors. I have 4 wardstones but these don't seem to do much of anything.
I came prepared to do just that, actually. My group is much stronger now than the first time. MyChar actually soloed the upper levels and outer basilisk areas, as well as the entire first lower level, except for the final battle with the watchers at the lift. I kept expecting the exit to collapse but it never did.
I know what happened the first time, dang it! And I can't reproduce the effect. Nor do I have a save game that goes back far enough to try again.
The floor you're currently on is confusing at first, and there's no way you'd understand what to do without several reloads:
There's some armor stands in the room that is already open, every time you whack one a door opens. There's only 1 room that isn't for story purposes, the other 2 are (the statue room and the bedroom). Once you get through the right door you'll reach an encounter where you'll be hit with a few aoe spells. I won't spoil the entire level for you, so just go off that. If you want to know more then just let me know.
@CaeDares I hated that area. I could've taken the long way around through the warp rooms but I was determined to let Imoen get to the exit from the entrance area by walking through a couple of doors. It probably took me 20 or so minutes before I got the right doors open. The worst was when I was like, "Alright, just one more to go," and then I would accidentally trigger one to close that I had already opened. At one point, I wisened up and made Imoen walk through every door that I opened so that it didn't matter if it closed again.
Am I wrong? Maybe I just couldn't find the correct puzzle door or lever or statue-touching sequence to get back out the first time I tried it, so I only thought I was trapped there.
Edit: Or was it a magic mirror I went through and couldn't get back out?
1. You are on the 2nd floor down of the tor (trapdoors and doppelgangers) and you are having trouble with the trapdoors. In this case there should be a room with a bunch of switches that will open up all the doors.
2. You are on the 4th floor down of the tor (past the chess battle and in the slime). The only exit of the tower once you get this far down is to speak to the ghost of Islanne on this floor and she will teleport you to the surface.
In any case I can 100% guarantee you that there are no collapsed entrances that happen in Durlag's and you should be able to leave and return at any time no matter how deep you get. (There is a mention of a collapsed path in a dialog with another adventurer in the tower but this never happens to your group. Ever. Trust me.)