Gold Box Games question.
So I'm going back and looking to try some of the Gold Box games after I finish Dragon Age: Inquisition. I downloaded both Menzoberranzan and Champions of Krynn. I was reading through the manuals and noticed the most horrible thing!
No Necromancy spells!
Ghastly, am I correct?
In the Champions of Krynn setting, Dragonlance, only Black Robe (Evil Wizards) can use Necromancy and they aren't allowed as PCs! It seems Clerics don't have necromancy outside of the cure spells either.
Does anyone know of any of these old D&D rpgs that allow a necromancer player character?
No Necromancy spells!
Ghastly, am I correct?
In the Champions of Krynn setting, Dragonlance, only Black Robe (Evil Wizards) can use Necromancy and they aren't allowed as PCs! It seems Clerics don't have necromancy outside of the cure spells either.
Does anyone know of any of these old D&D rpgs that allow a necromancer player character?
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I don't remember specifics, but that sounds about right that anything like necromancy would only be the enemy casters. Raising the dead is to much like demon worship, at least in some views.
I want to say that was actually more a restriction of the rules set way back then rather than a limitation of the computer game. But I could be wrong on that front. And you are talking about they Krynn setting in any event, so necromancy in that world is very frowned upon.
There's still loads of fun to be had there though, even if you can't play a necromancer.
If you want my personal opinion, I'd start off with the first game, 'Pool of Radiance' and play that before you branch off into the Krynn stuff. My personal favorite is the Secret of the Silverblades, but all three are loads of fun to play. Also, Menzoberranzan is a much different game. it isn't a 'Gold box' game at all to my knowledge.
Also, trying to get pool of radiance to work but it won't pick up my mouse for some reason. . .
You use Home, End, Page down, and Delete to navigate the menu!
That's odd but alright! I shall try Pool of Radiance tonight then!
I also remember that PoR only had basic classes like Fighter/Wizard/Cleric/Thief and no sub-classes. You might consider re-building your party when you progress to Curse of the Azure bonds, but for Silver Blades and Pools of Darkness you won't have that issue.
And the game you must be thinking of is Pools of darkness? It's the 4th in the Pool of Radiance series. You really want to progress through the whole thing first though.
And I personally loved how they dealt with the Mage/moon thing in the Krynn games, but it can take some getting used to.
Edit: corrected game name.
Unfortunately as I'm running a program with Dosbox there is no disk 3 >_>
TO GOOGLE I GO!
Also, I'll check out the manual once I get the technical stuff sorted and see about the different race/class exp caps.
I definitely hope the games are worth it
If you have a problem with the graphics though, they can be a bit of a let down. Doesn't sound like that will be the issue, but it had to be said.
Sorry I can't help with the 'Disk 3' issue but I am sure that GOOGLE will find something.
Menzoberranzan was not a gold box game, it's true. Which was my comment. I did alter my original post because I was thinking that the "Drow" game he mentioned was 'Dark Queen of Krynn'. I was mistaken. It was 'Pools of Darkness'.
This is a godsend!
http://www.weekendwastemonster.net/crpgs/pool/codewheel/poolwheel.html
The Code Wheel shenanigans was getting annoying until I found this
I can change my sprite's weapons/head/colors?
Oh no.
I'm going to be here for hours making and re-making my party until they look perfect.
I also found a save editor to import custom portraits which is kind of cool.
I think my first run of the game I'll keep it un-edited but afterwords I'll mod the hell out of it.
I always like my first run to be completely vanilla with no additions unless it's graphical stuff like for Morrowind or something.
So far I have
Val'myr (I'll keep my Drow name >_> <_<): Male Human Cleric (According to the manual I do have necromancy!) Chaotic Neutral
Piro: Female Gnome Thief Chaotic Neutral
Kitze: Male Human Fighter (Normally a monk in other games but there is no monk so fighter it is!) Chaotic Good
Aiyumii: Female Human Fighter Neutral Good
Fae: Female Elf Mage/Thief Neutral Evil
Normally my last spot is Aira, a human paladin but. . . paladins don't really exist in Pool of Radiance.
I guess I'll do a second Cleric then?
So Aria: Female human Cleric Lawful Good.
Also, I love the way they handle rolling. In BG I keep Min-maxing stats but in this it's like NOPE! I think in BG/IWD I might start not altering stats once they've been rolled.
I prefer point buy, but when not used this no-changing roll style is the best!
It gave me insight into why they did stats the way they did in 2e. I've only played 3.5/Pathfinder/5th edition PnP and Point buy is infinitely better than rolling imo for those.
2e though? Rolling seems to be the way to go.
One fun tid bit for anyone interested; there were also a couple "Buck Rogers" games using the same game engine. It's funny how much a Rocket Launcher is just like a Fireball!
As far as Cleric versus fighter, I'd recommend in Pool of Radiance that you go with 3 Fighters, 1 cleric, 1 thief and 1 mage if at all possible. What you have is OK, but you will really want that third front liner in PoR. You can recreate your party in Curse of Azure bonds, or simply swap out one or two characters. And Paladins ARE a thing in Curse.
I've messed around a bit in game and got dunked by an army of skeletons since I decided to explore a bit too far out XD
So far though, this grid-like tactical combat is great. It's like a perfect blend of first person dungeon crawling with tactical combat thrown in
Oddly enough, at least from a gameplay standpoint, I like it way more than the RPG I'm currently playing, Dragon Age: Inquisition.
Without spoilers, do the stories hold up throughout the games?
Pool of Radiance - The original and most basic. But a ton of fun.
Curse of the Azure Bonds - Mid-level play. Adds Paladins and Rangers.
Secret of the Silver Blades - Higher level. The most linear, but some fun tactical combat.
Pools of Darkness - Ridiculously high level. Extra planar, fate of the universe sort of stuff.
Champions of Krynn - Takes the game engine to the Dragonlance setting. Adds Knights of Solomnia as three paladin-like character classes. Adds some twists to the magic system too.
Death Knights of Krynn - Mid to upper levels.
Dark Queen of Krynn - Ridiculously high level. I think this may have been too ambitious, but it has its moments.
Gateway to the Savage Frontier - A new starting adventure. The Gold Box engine at full maturity.
Treasures of the Savage Frontier - mid to low upper level. Terrific final chapter for the Gold Box series.
Also, once I finish the first game, how would I go about transferring the characters? Would I just drag and drop the save folder/contents inside or?
http://personal.inet.fi/koti/jhirvonen/gbc/
Is WONDERFUL
Separate window for your mini-map, heal when resting (which was implemented in later games I think?), and you can have custom portraits and such! Even has HP bars on the top of the window n_n
Might be a bit cheat-y but it does make information for available.
Atm looking through the journal for the sign on the town hall ( I think it's the town hall).
And yes, I would definitely plan on playing them in that order. While the three different sets are independent and you can't transfer between them, for continuity sake, I would keep them separate. For me personally, I had a hard time finishing both Pools of Darkness and Dark Queen of Krynn due to the extreme levels. Not to say that will be your experience, but just wanted to put that out there.
I will point out that there is another game that "sort of" fits in. It was a really throw away game called Hillsfar and 'Can' be played between PoR and Curse. You import your characters and what you do there does effect their advancement, but it really isn't worth your time. I mention it only in case you come across something that points you that direction. Don't bother.
The transfer mechanism, I believe is built into the second and subsequent games. You shouldn't have to move anything, I think there is a utility in game that does it for you.
One difference that you may have noticed, and I personally always thought this was a much better approach than in subsequent games, is that you can only level advance at certain locations. This to me more represents the original intent of the PnP game where you went and learned new skills from a mentor of sorts. With ease of use, later games just let you level up once you had the experience. In these games, you actually need to find a home base and THEN level up. I think it is a better system.
finally, once you finish obsessing about these games, I would strongly recommend that you look into the Eye of the Beholder series.
Pools of Darkness and Dark Queen of Krynn I only finished once; every other game got multiple play throughs with different parties.
The three series are all independent and if any one of them doesn't inspire you it has no bearing on the others.
The Savage Frontier games often get over looked because they came late when graphics and game design had sort of moved on; but I REALLY like them. They are the best this engine ever looked, and you'll actually be scrambling for resources and loot much deeper into the adventure than in any other AD&D game I can think of. I remember several times when I had multiple characters with enough experience to level up, but I couldn't afford to train them all! One time I sold a magic weapon I'd been using to get training! I think that's an awesome sort of strategic decision making that I've dealt with in PnP but never before or since in a CRPG.
Also, if you REALLY like the engine:
Buck Rogers: Countdown to Doomsday
Buck Rogers: Matrix Cubed
The Buck Rogers PnP game was TSR game that heavily borrowed from AD&D 2E; so SSI bought the license and used the same game engine. It really does work pretty well.
Should I just stick to the rules or bend them for RP?
From a strictly RP perspective, considering the time and what you are doing, having a Drow (assuming that is what you do) will probably cause some RP issues. But hey, play how YOU have fun is always my motto.
Also, did some research and it looks like as long as I turn the char back to human on level up I won't encounter any issues.
Val'myr Half-Elf Cleric/Magic-User
Piro Gnome Thief
Kitze Human Fighter
Aiyumii Human Fighter
Fae Elf Thief/Magic-User
Aria Human Fighter (Turned into a Paladin later).
Took me all week-end to decide on a party comp and now I'm ready to finally actually start! XD