Please option or cheat for friendly fire
paintballnsk
Member Posts: 1
I know I'll get a bunch of "just use strategy" replies, but I really think the game would be more fun if I didn't have to worry about my mages always shooting my team in the back. A mod or option or even a cheat to turn off mage's friendly fire for attack spells would be absolutely fantastic.
If anyone knows of a mod or a way to do this, please let me know. I'd really appreciate it.
If anyone knows of a mod or a way to do this, please let me know. I'd really appreciate it.
1
Comments
1) There is a surprising amount of very useful party friendly AoE spells in the game, including Horror, Chaos, Confusion, Holy Smite (assuming non-evil party members) and Horrid Wilting, among others. I discovered this in my multiplayer game and found that I could not harm my companions with a lot of my arsenal when we tried some PvP.
2) Making all spells party friendly would make certain spells/items completely pointless. For example all the items that offer Free Movement that allow you to use the Web+Free Movement combo. Incidentally I am not sure the game engine allows the distinction between "friendly Web" and "hostile Web". Same goes for things like Cloudkill and other poison gas spells.
3) The argument exists that magic is already "OP" in the BG games, especially BG2. Though I don't personally care about balance much, removing friendly fire would only contribute to making mages "too powerful".
Hence the game might be "more fun" for you personally if friendly fire was disabled, but I'd argue that you'd be in the minority. For most players, learning the intricacies of the magic system is part of the rewarding experience, and as a whole, the game is enhanced by the depth of the magic system and the numerous tactics, combos and tricks you can conceive to overcome challenges the game throws at you. Put it this way, it would get boring real quick if you can just fireball all your enemies to oblivion on every encounter.
What is being asked for here is hard coded and would take a bit of doing to implement. It is not likely to happen.
Instead what you can do is go into the PRO file it uses and change one of its area flags to "not affecting allies"
The downside of this approach would be that if that PRO files gets used by other spells (and it most certainly would be) that would change those spells. So you'd probably want to use your own PRO files for the spells you are changing. Also it would make the spell not work on neutral targets as well.
Whilst I can fully accept a spell that transforms a human into an animal (in the context of the game and the genre), to be able to chuck a grenade into a crowded room safe in the knowledge that it will only hurt people I don't like goes so far beyond suspension of disbelief that it makes the tackiest of action movies look sensible.
In other words, a magically cast fireball is still a very real fireball however it was created and should have very real effects.
Though if they want to add such an ability as a HLA, I'm fine with it. Less work for me to do later when I get to modding the HLA to proper states.