Need Help with Assigning Mod Kits

I having trouble with two mods, Auror Kit and the sorcerer place collection. I installed them but they are grayed out at character selection. While searching for a solution I came across this particular thread
http://forum.baldursgate.com/discussion/12761/9-kits-limitation-per-classes-seriously
A few of the posters mentioned that you apply kits to character via the console and/or using custom scripts. However, their explanations weren't elaborated for me to implement them and I am uncertain if this would solve my current situation. Nonetheless, can anyone help elaborate on the console and script method to applying kits/classes to characters? Alternative solutions to this problem are also most welcome.
Important note: I am playing the 1.3 patch version of Baldur's Gate I & II Enhanced Edition so solutions involving Level 1 NPC wouldn't work, I tried to do it already.......
http://forum.baldursgate.com/discussion/12761/9-kits-limitation-per-classes-seriously
A few of the posters mentioned that you apply kits to character via the console and/or using custom scripts. However, their explanations weren't elaborated for me to implement them and I am uncertain if this would solve my current situation. Nonetheless, can anyone help elaborate on the console and script method to applying kits/classes to characters? Alternative solutions to this problem are also most welcome.
Important note: I am playing the 1.3 patch version of Baldur's Gate I & II Enhanced Edition so solutions involving Level 1 NPC wouldn't work, I tried to do it already.......
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Comments
The script action for adding kits is AddKit() or AddSuperKit(). It sounds like you want to use AddKit.
To be clear, I load up the console select whatever character in my party, type C: AddKit("name of game/mod kit") and the selected character will changed to said kit? If so, should I use shadowkeeper to to reduce selected character to level 1 stats before changing kits?