Mega PRO micro and pause options.
Max_Damage
Member Posts: 48
SO for those o fyou who do th extensive micro during the games with 4+ chracters.
Which autopause options do you have? Do you autopause spell cast?
Which autopause options do you have? Do you autopause spell cast?
0
Comments
1) Traps Found
2) Enemy Sighted
3) Spell Cast
4) Target Destroyed
5) Weapon Unusable (useful if you use Minute Meteors a lot).
There's usually a lot of micro in my fights (though not as much as their could be), but it's all fairly routine by now. Pick the most important target, interrupt spellcasters, move out of spell area effects, etc. I also tend to know where I'll face enemies so no need for "enemy sighted" pauses or anything.
I guess I've played this game too often...
1) Traps Found
2) Enemy Sighted
Sometimes, depending on the situation, I add:
3) Spell Cast
Since it's crucial to get those first couple of spells out perfectly, interrupting enemy spellcasters and buffing my own team and/or summoning meat sheilds.
But, to be completely honest, it feels like cheating.
2. Weapon Unusable
3. Character Injured
4. Target Destroyed (less time spent standing around doing nothing after a kill = more time attacking a new target)
5. Enemy Sighted
6. Trap Found
7. Spell Cast (very good for Improved Alacrity, every millisecond counts when casting time is reduced via the Robe of Vecna and Amulet of Power)