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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"

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  • Grond0Grond0 Member Posts: 7,602
    Trio 76 - update 4
    Crusher - dwarf berserker (Grond0)
    Brinholder - dwarf fighter/cleric (Corey_Russell)
    Behemoth - half-orc cleric/thief (Gate70)

    Previous updates:
    We'd done the return to Candlekeep last time, so just had a few encounters left in Baldur's Gate to finish BGEE. Slythe and Krystin were both incapacitated by stunning darts before we accepted an invitation to the palace. The dopplegangers there managed to kill Liia, despite the attentions of several summoned skeletons. However, Belt was still in reasonable shape when the last of them fell.
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    There were no alarms in the maze and we circled round the back of the Undercity party before making a bit more use of our Necklaces of Missiles to ensure that Rahvin got a taste of his own fiery medicine.
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    In the old temple Sarevok charged towards us with the intention of killing us all single-handed. Crusher tried to tackle him head on, but had to withdraw for safety's sake a moment or two before Sarevok finally fell.
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    There was a slight interlude before starting BG2EE when it transpired that Gate70's installation had automatically updated. After a quick review it appeared easier for him to revert to the previous installation than for Corey and myself to update and that was soon done.

    Escaping Jon's dungeon was no trouble, with the only slight glitch being that we'd forgotten to pick up the key to disable the lightning trap, so had to skirt the trigger on the floor. Ulvaryl was successfully taken down before she could get away.
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    The circus was duly restored before Crusher decided to go and pick on Mencar before heading for the Slums. Brennan was surrounded and cut down before he got any ideas about running away, while the mage and his familiar were silenced for easy disposal. However, Smaeluv's high HPs and damage were sufficient to send Crusher running downstairs. Initially that didn't seem too much of a danger, even though Smaeluv kept chasing. When Behemoth successfully commanded Smaeluv it looked likely that would be that for the near-dead warrior. However, he survived a couple of sling bullets and got to his feet again just as Crusher fell down unconscious - that was a result of me accounting for the loss of 15 HPs from the end of rage, but not also factoring in the reduction from the end of DUHM. For a moment it looked like the end of the run was nigh, but checking the battle text showed that Behemoth's next sling bullet had already been launched - and was hitting. That finally proved to be the end of Smaeluv before Behemoth and Crusher went back upstairs to finish off Mencar - who had been occupied by Brinholder and skeletons in the meantime.
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    There was just enough time remaining in the session to make our way to the Slums and help Hendak take control of the Copper Coronet.
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    Berserker 9, 124 HPs (inc. 5 from helm), 78 kills (+263 in BG1)
    Figher 8 / cleric 8, 96 HPs , 18 kills (+127 in BG1), 1 death
    Cleric 8 / thief 9, 58 HPs, 24 kills (+129 in BG1), 0 deaths
  • EnuhalEnuhal Member, Moderator Posts: 1,198
    @aldain Great work so far. Regarding the problem with not all items on the table at the end of SoD: I've experienced the same issue before (a long time ago) and, as a result, made sure to not have anything else of note in my inventory at the end in all the runs I did after that, focusing on the importable items. Not sure of the exact mechanics, though. I've experienced numerous other bugs with exporting and importing gear over the course of the years, though I think there's never been anything gamebreaking.

    Hopefully SoA will go well :smile:
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