I have started a new run with a half-orc Inquisitor. My thinking was that if the game could have a half-orc Blackguard, then using EE-Keeper to make a half-orc paladin must be OK. Here is my starting character.
I am about to go to the Bandit Camp having picked up Tenya, Ishlilka, Safana, and Dynaheir.
The reason for using these NPCs is that all of them can be found in SoD.
All characters are level 6 or 7 and Reputation is 20.
In this game I have realised that Jenna and Morik, NPCs introduced by EE can be pickpocketted or killed. They have some excellent equipment.
If they are visible by Jaheira when they go hostile, she will also go hostile. However, if you recruit her, and take her outside the inn, first, they can be safely attacked.
(You can also use Ctrl Q to recruit them. There's no dialogue, so you might not want to do that. I haven't played them, just tested them.)
We could talk about our great victory over the Fallen Paladins, or we can talk about Tardis' kidnappers being stopped, or our brilliant victory over Tarnor the Hatchetman's party, or our brave rescue of Haer'Dalis.
But what mattered is when we tried to rescue Haer'Dalis troupe we were unable to all go invisible (this was an issue that plagued us the whole run as Sludge never could go invisible) and this meant the mage immediately put up protection from magic weapons. Sludge and Simmy noticed this and attacked other enemies but Basher tried to kill the mage uselessly - meanwhile the mage gleefully cast finger of death at Basher and of course Basher's half-orc saves weren't up to the task and he died - RIP Basher.
After the fingering incident, we still had half the session available to make a start with a new party. As usual I generated a random class, but the gods were generous by providing a sturdy berserker as the protagonist. With plenty of clerical back-up and the ability to navigate traps safely, that should in theory allow easy enough progress to be made.
So far the run has mainly followed some pretty well-worn tracks with the first real action seeing Shoal reduced to shouts of incoherent rage after failing to sneak in for a kiss. There was though something of a departure next when Crusher inisted on taking on, rather than avoiding, a couple of flesh golems moonlighting as shop security guards. Crusher pulled the first of those outside with a view to Brinholder shooting it down with a few +1 bullets bought for the occasion. However, Crusher got a bit too far ahead of the intended prey and the golem switched targets to Brinholder - a single blow proving too much for him (his 14 HPs at the time were one too many to allow level 1 HP protection to kick in). Behemoth had stated that he was allergic to magical bullets and didn't initially want to participate in the action. However, he proved willing to step up to the plate in order to avenge his fallen companion and his half-orc strength meant the 10 bullets purchased were still enough to finish off the golems.
After raising Brinholder, the team did a few minor chores around Beregost before going down to Nashkel to pick up the ankheg armor and allow Crusher to get the first of his vivid dreams. A green scroll purchased there also made a date with basilisks look attractive next. Those monsters allowed party levels to shoot up quickly before Crusher raged to protect himself against Mutamin. That just left Kirian as a target on the map and, after resting, her unfortunate party found themselves all silenced then all held for the most comfortable of victories.
Moving up to the FAI, Tarnesh was another to go silently to the grave before Crusher moved on in search of a bunch of ankhegs. His choice to dual-wield rather than use a shield left him slightly vulnerable to acid damage, but the odd clerical heal kept him in good enough shape to chew through the monsters without resting.
Comments
I am about to go to the Bandit Camp having picked up Tenya, Ishlilka, Safana, and Dynaheir.
The reason for using these NPCs is that all of them can be found in SoD.
All characters are level 6 or 7 and Reputation is 20.
If they are visible by Jaheira when they go hostile, she will also go hostile. However, if you recruit her, and take her outside the inn, first, they can be safely attacked.
(You can also use Ctrl Q to recruit them. There's no dialogue, so you might not want to do that. I haven't played them, just tested them.)
Basher - protagonist, half-orc berserker (Corey_Russell)
Sludge - dwarven berserker (Gate70)
Simmy - human monk (Grond0)
We could talk about our great victory over the Fallen Paladins, or we can talk about Tardis' kidnappers being stopped, or our brilliant victory over Tarnor the Hatchetman's party, or our brave rescue of Haer'Dalis.
But what mattered is when we tried to rescue Haer'Dalis troupe we were unable to all go invisible (this was an issue that plagued us the whole run as Sludge never could go invisible) and this meant the mage immediately put up protection from magic weapons. Sludge and Simmy noticed this and attacked other enemies but Basher tried to kill the mage uselessly - meanwhile the mage gleefully cast finger of death at Basher and of course Basher's half-orc saves weren't up to the task and he died - RIP Basher.
Crusher - dwarf berserker (Grond0)
Brinholder - dwarf fighter/cleric (Corey_Russell)
Behemoth - half-orc cleric/thief (Gate70)
Previous run
After the fingering incident, we still had half the session available to make a start with a new party. As usual I generated a random class, but the gods were generous by providing a sturdy berserker as the protagonist. With plenty of clerical back-up and the ability to navigate traps safely, that should in theory allow easy enough progress to be made.
So far the run has mainly followed some pretty well-worn tracks with the first real action seeing Shoal reduced to shouts of incoherent rage after failing to sneak in for a kiss. There was though something of a departure next when Crusher inisted on taking on, rather than avoiding, a couple of flesh golems moonlighting as shop security guards. Crusher pulled the first of those outside with a view to Brinholder shooting it down with a few +1 bullets bought for the occasion. However, Crusher got a bit too far ahead of the intended prey and the golem switched targets to Brinholder - a single blow proving too much for him (his 14 HPs at the time were one too many to allow level 1 HP protection to kick in). Behemoth had stated that he was allergic to magical bullets and didn't initially want to participate in the action. However, he proved willing to step up to the plate in order to avenge his fallen companion and his half-orc strength meant the 10 bullets purchased were still enough to finish off the golems.
After raising Brinholder, the team did a few minor chores around Beregost before going down to Nashkel to pick up the ankheg armor and allow Crusher to get the first of his vivid dreams. A green scroll purchased there also made a date with basilisks look attractive next. Those monsters allowed party levels to shoot up quickly before Crusher raged to protect himself against Mutamin. That just left Kirian as a target on the map and, after resting, her unfortunate party found themselves all silenced then all held for the most comfortable of victories.
Moving up to the FAI, Tarnesh was another to go silently to the grave before Crusher moved on in search of a bunch of ankhegs. His choice to dual-wield rather than use a shield left him slightly vulnerable to acid damage, but the odd clerical heal kept him in good enough shape to chew through the monsters without resting.
Berserker 5, 64 HPs, 31 kills
Figher 4 / cleric 4, 47 HPs, 13 kills, 1 death
Cleric 4 / thief 4, 28 HPs, 24 kills, 0 deaths