BG2:EE Story Tweaks Mod (HELP!)
shawne
Member Posts: 3,239
I've been putting together a "design document" for a (hopefully) small mod that implements some minor plot tweaks to the EE content - filling plotholes, addressing some minor inconsistencies, that sort of thing.
Unfortunately, I know absolutely nothing about coding/programming, so I'm hoping there's a modder here who's willing to partner up with me and make this happen.
I've attached the overview of the proposed Story Tweaks. Dialogue/banter is in the works (again, with a small and limited scale so as not to interfere with existing content), but I thought it'd be prudent to see if anyone's interested before committing more time and effort to a project I can't complete alone.
Feedback is, of course, most welcome.
Unfortunately, I know absolutely nothing about coding/programming, so I'm hoping there's a modder here who's willing to partner up with me and make this happen.
I've attached the overview of the proposed Story Tweaks. Dialogue/banter is in the works (again, with a small and limited scale so as not to interfere with existing content), but I thought it'd be prudent to see if anyone's interested before committing more time and effort to a project I can't complete alone.
Feedback is, of course, most welcome.
Post edited by shawne on
16
Comments
EDIT: Never mind, I just read through the document again.
I like the changes you made, particularly with regard to Hexxat's transformation and Dorn's Corrupted Apple. They're interesting tidbits, and they add both texture and gameplay improvements. All good things.
I still think Hexxat would make more sense as a Shadowdancer (and would perhaps eliminate the need to give her those abilities through her armor), but I also respect that you want to keep her mechanics more or less the same.
That being said, there is probably a way to do it, but since I'm not a scripter I couldn't say for sure.
One of the discussions that came up during the critique threads was that Hexxat's story would've made a lot more sense if she had been an assassin, if her objective during SoA was to take out Korkorran's co-conspirators (Dragomir, Raffiyah and Nan Kung Chi) rather than hunt down a series of items that don't seem to have anything to do with each other. But it is what it is.
I would bet CUV would love to take a look at this stuff, I know it from other places (but I can't say why he knows me) :P
There was a parallel thread here that got input from Dee and a few others, but it never went further than that. The material's here for anyone who wants to take a crack at it, programming-wise; I'd be more than happy to contribute text/dialogue if it ever got off the ground.
Once you have that master checklist, you can probably track down specific people to help you with each thing. The things that you'll probably be able to do on your own without touching WeiDU or bcs files at all:
- Writing and scripting dialogue (here's a helpful guide to get you familiar with the .d format)
- Creating the .itm files you need, sans descriptions
- Writing the text for new item descriptions (but not implementing them)
- Modifying .cre files
The things that you'll need help with, then, are probably:
- Anything that requires scripting changes to bcs files
- Creating any new portraits for Cabrina and shadow-Hexxat
- Creating the WeiDU installer for the mod itself, including new strings for item descriptions
So what you need:
- A scripter
- An artist
- Someone who knows how to write WeiDU patch code
- A specific plan for what exactly the scripter and the artist need to do
Hope that helps!
In terms of what needs to be done, the objective is to rely on existing material as much as possible: Cabrina gets the YANNER3 portrait, shadow-Hexxat gets the hooded concept art from the opening menu, her armor icon is the one used for Shadow Dragon Armor, etc.
Writing a complete content script (new/altered dialogue, cutscene changes, etc.) is straightforward enough, but there's little point given the absence of someone willing to help implement the more technical aspects such as WeiDU coding and file alteration. Without that, this is all just hypothetical.
And yeah, I can understand the hesitation. @subtledoctor has been pretty busy lately, but maybe he can offer some suggestions as to who might be available to help?
And of course banters and dialogues that you mentioned in doc would need to be actually written if you want them to be implemented - I'm not really a writer.