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NPC choices

Starting MyChar off as a fighter class and then dualing over to mage seems a popular choice, but that's not going to happen for me. Half-orc berserker; no switching to anything. So, I figure I'll need to rely on my NPC group for spell buffs, magical combat and what have you.

Right now I have Minsc, Jaheira, Nalia, Yoshimi and Annoyman ... errr, I mean Anomen.
I figure I'll stick with Jaheira; her multi class nature will slow her advancement but she can wear much better armor than a pure druid, and as a Harper she can raise the dead. Very useful; I've already had occasion to use that ability twice now :P

I do want another spirit caster, preferably a cleric, but Nameless ... sorry, I mean Anomen again ... is starting to grate on my nerves; what a self-righteous prig! Also, what's this stuff about him being a Knight in training? Does that mean that he will eventually become a Paladin? If so, out he goes asap. If he's insufferable now, he'll be a lot worse then, not to mention being far less useful. Or would he keep his clerical abilities also?

I understand Aerie is a cleric/mage, although I haven't met her yet. That's a possible replacement. I also like having more than 1 character with access to mage spells. Who else do we have in the wings besides Nalia and Aerie? I'd like to get Imoen back, but I am assuming that rescuing her will take a fair amount of time. If so, I'll need a fill-in for a significant period.

I did save Viconia from that auto-da-fe but didn't take her with me. I was rather amazed we didn't get arrested then and there for killing a bunch of townsfolk, but I guess the guards decided to overlook the entire thing, since the planned execution was illegal in the first place. If I eventually decide to enlist her, will there be any further problems because of her race?

I am undecided about Minsc; he's a second rate warrior and I'm not that impressed by the ranger spell selection. However, he does have that whacky berserk thing going for him, which is useful in avoiding certain forms of mind control during combat. I'd really like to see him use Boo as a missile weapon though; then he could really shout "Go for the eyes, Boo!" with some validity to it.

Somewhere on a BG1 forum I read that Neera would also be available in BG2; is that the case? She's a total airhead but I like her cheerfulness.

I don't know what other NPCs might be available later on; anyone have any recommendations?

Comments

  • YannirYannir Member Posts: 595
    Anomen doesn't turn into a paladin, he stays as a F->C and actually gets much better as a cleric after he's accepted into the order. The outcome of his personal quest decides whether he gets accepted or not. I won't spoil the details. As a result he also gets much more tolerable after being knighted. He kinda settles down, doesnt need to prove himself any longer.

    Accepting Viconia into the group will initially drop your reputation by 2 points. She's a great cleric and has 65% MR because she's drow. She won't affect your game otherwise other than a few personal encounters. She's actually pretty useful to have around when prancing around Underdark.

    If u decide to take Minsc, you may want to take Aerie as well. They have great interaction. Btw I love the space hamster-missile idea.. :smiley:

    A lot depends on what kind of run you are going for? A good party or an evil party? Or neutral? As a half-orc your romance options are very limited.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    Thanks for asking questions in an amusing way as always. :smile:
    FrdNwsm said:


    I do want another spirit caster, preferably a cleric, but Nameless ... sorry, I mean Anomen again ... is starting to grate on my nerves; what a self-righteous prig! Also, what's this stuff about him being a Knight in training? Does that mean that he will eventually become a Paladin? If so, out he goes asap. If he's insufferable now, he'll be a lot worse then, not to mention being far less useful. Or would he keep his clerical abilities also?

    He won't lose his clerical abilities. However, depending on if he passes his test, he may or may not improve as a cleric.

    This is spoilery, so read at your discretion.


    If you choose to kill Saerk, Anomen will fail his test, and become a bitter Chaotic Neutral character. If you leave the murder case to the authorities, he will pass the test, become Lawful Good, and gain Wisdom (thereby becoming a better cleric), oh and become known as Sir Anomen. The Chaotic Neutral version of Anomen also has conflicts with a few good-aligned characters too, namely Aerie and Keldorn.

    FrdNwsm said:


    I understand Aerie is a cleric/mage, although I haven't met her yet. That's a possible replacement. I also like having more than 1 character with access to mage spells. Who else do we have in the wings besides Nalia and Aerie? I'd like to get Imoen back, but I am assuming that rescuing her will take a fair amount of time. If so, I'll need a fill-in for a significant period.

    If you found Anomen annoying, I doubt you will like Aerie. I personally find Jan quite annoying, but a lot of people who dislike Anomen and Aerie seem to like Jan, so that's probably an option for you. He covers both arcane and thief requirements, and has a nice weapon to boot. And yes, rescuing Immy will take some time.
    FrdNwsm said:


    I did save Viconia from that auto-da-fe but didn't take her with me. I was rather amazed we didn't get arrested then and there for killing a bunch of townsfolk, but I guess the guards decided to overlook the entire thing, since the planned execution was illegal in the first place. If I eventually decide to enlist her, will there be any further problems because of her race?

    The "townsfolk" were a bunch of fanatic worshippers of an evil deity, whose name I've forgotten. Viconia has one conflict that I am aware of, but otherwise she just causes you to lose a little reputation.


    Keldorn will attack her.
    FrdNwsm said:


    Somewhere on a BG1 forum I read that Neera would also be available in BG2; is that the case? She's a total airhead but I like her cheerfulness.

    I don't know what other NPCs might be available later on; anyone have any recommendations?

    Neera is available in BG2, wander around the Bridge District, you should run into her. She is a pretty powerful in BG2.

    There are quite a few more NPCs scattered around the place. Valygar is good if you enjoy backstabbing people, Haer'Dalis is apparently very powerful if you gear him up correctly, and many people love Mazzy. All three of those require quite some effort to get to, however.

    The only one I'd highlight is Keldorn, if you wanted a replacement for Minsc, he would be ideal. Inquisitor Dispels are invaluable against the many mage battles you will have to fight in BG2, and only he can wield the most powerful weapon in the game.


    Carsomyr, which is only usable by Paladins, so basically Keldorn or a Paladin Charname.

  • GallowglassGallowglass Member Posts: 3,356
    Heindrich said:

    Viconia has one conflict that I am aware of, but otherwise she just causes you to lose a little reputation.

    Keldorn will attack her.
    And also Valygar might attack her ... but only if you speak to Lady Oriana in the Government District while both Viconia and Valygar are in the party, so that's easily avoided.
  • ambrennanambrennan Member Posts: 173
    If your party happens to be of an evil persuasion there is also Dorn (found outside the Order of the Radiant Heart iirc) who will be able to wield the evil variant of the epic paladin weapon (mind you, acquiring that weapon will be considerably harder)
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited March 2015
    >>As a half-orc your romance options are very limited.<<

    Romance? Romance? I dun need no stinkin' romance! I'm a Bhaalspawn! My goal is to become a god! Mortals will worship me, not romance me. If I want romance I'll snag me a nice valkyrie or a cute fertility demi-goddess. Yeah ... fertility rites ... that'll work. "Hey babe! Let's fertilize your field and make some crops grow!"

    Wheee-o; there's gonna be a bumper turnip yield this year!
  • YannirYannir Member Posts: 595
    FrdNwsm said:

    "Hey babe! Let's fertilize your field and make some crops grow!"

    I'm so going to use this as a pick-up line.. XD
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited March 2015
    Others have given solid advice above, but here's my 2 cents in the matter:

    Considering your name-dropping, I assume you play mostly good-aligned, or at least neutral, so I am gonna take that into consideration. Also, I love spells so I almost never use singleclass thieves or fighters. My choice of NPC's reflect that.

    1: Jaheira: Stick with her. Personally I find her personality to be even more annoying than Annoymen, but she's a solid char with her buffs and other spells. She can tank, take out enemy mages and, as you already experienced, revive fallen comrades. She's also available for romance, if you're into that.
    2: Anomen: Sure, annoying as hell, but the best non-drow cleric in the game. Not much can replace him other than a CHARNAME cleric IMHO. Can tank, has fighter levels. Improves even more with quests, as said above.
    3: Jan: Jan is king, both thief extraordinare and illusionist. He make's an outstounding partymember for a long time, making other thieves unnecessary. Boot Yoshimo asap and stick to Jan. Level his pickpocket and steal your way to godhood, if that's your fancy.
    Jan can then be replaced in once you get Immy back. They fit largely the same role, more so than Nalia IMHO, since Nalia can never really replace Immy/Jan as solo thief. . He's also funny as hell with all his amazing stories, but I know not everyone agree with me on that. :)
    4: You lack arcane with this setup, so lastly I would pick up a mage. Any of these will do, but since you got alot of divine above, I wouldn't bother with Aerie unless you really dig her personality/cuteness. Imoen can take this slot as well, depending on preferance.
    * 4.1: Nalia: crappy thief, less crappy mage. She is.. decent and somewhat undervalued. Sure, she's kinda annoying and her 4 levels of thief are too little (but since you got Jan, you can ignore that), but any mage in BG2 is good and Nalia is a mage. Just play her as you would play any single-class mage.
    * 4:2 Neera: wildmage. It's her or Nalia, one is funnier but more deadly, the other easier but kinda boring. Guess which is which? ;)
    * 4:3 Haer'dalis: blade, so he can fit both supporting mage and fight. I like bards and blades in particular, but it's always good to have one mage leveling as mage, for the higher levels of arcane goodness.

    The last slot I would change depending on quest and mood. If you want more meat, go with Kel, Minsc or even Valygar or pick any other NPC out there for their personal quests and then change them once done. Rasaad is an option here as well of course, though I am not a huge fan of monks myself.

    You can probably pick up Edwin in the above group as well, replacing slot number 4 above. I can't remember exaclty who he fights but I don't think any of the above ppl fights him and you should be able to get away with it by replacing the fifth slot member before fights start. Edwin is the best mage, but he is evil so it depends on how kosher you wanna play alignments I guess. It's the same as with Vic, as mentioned by both @yannir and @Heindrich.

  • FrdNwsmFrdNwsm Member Posts: 1,069
    >>yes, rescuing Immy will take some time.<<

    Hah, so that turkey Gaelen was talking through his hat! I figured as much; no way was I going to drop 20 large with no guarantees of success.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    OK, if Anomen is going to eventually stop acting like he has a stick up his butt, I will tolerate him until then. That means I can do without Aerie, since I will already have two spirit casters. She may be also a mage but I can get better. Having used Neera throughout BG1, I'll grab her as a primary mage. Nalia is indeed to poor a thief to use in a dual role. I'll keep her around till I meet this Jan person. Right now Yoshimi is my only competent thief, so I'm stuck with him for a while. (I am also curious about his interaction with the shadow thieves, want to look into that).

    Swap Korgan for Minsc ... paladin for ranger ... ok, I can deal with that. I'm not planning on doing anything evil ... well, not TOO evil ... I am related to the God of Murder, after all ... but I generally act in a neutral manner. Unfortunately I suspect I won't be able to take Boo away from Minsc when I grab all his stuff, dress him in funny clothes and leave him by the side of the road. Oh well, you can't have everything.

    Or can you? Hmm, what happens if Minsc meets with an ... unfortunate "accident"? Does Boo get dislodged? "Here Boo! Come get the nice lettuce!"

    I like to have a more or less stable core group, for continuity and RP. No evils, thank you. I went through all of BG1 with MyChar, Jaheira, Branwen, Khalid, Imoen (whom I dualed to mage at level 8) and Neera. That way I could control their skill choices all the way through. We pretty much ran over everything, with three exceptions. (You can probably guess which encounters gave me trouble).

    So, Me, Jaheira, Anomen, then Minsc -> Korgan, Nalia -> Neera, Yoshimi -> Jan. That should cover most bases.

  • GallowglassGallowglass Member Posts: 3,356
    edited March 2015
    FrdNwsm said:

    Swap Korgan for Minsc ... paladin for ranger ...

    Some name confusion here, I suspect. I reckon you mean "Keldorn", not "Korgan" - Keldorn is the Paladin. Korgan is also available but he's an Evil Fighter, and you mentioned that you don't want Evils.
    FrdNwsm said:

    Or can you? Hmm, what happens if Minsc meets with an ... unfortunate "accident"? Does Boo get dislodged? "Here Boo! Come get the nice lettuce!"

    Boo does not eat lettuce! Boo eats eyes! (Edit: but no, Boo is inextricably linked to Minsc, they're not separable even if Minsc has an "accident".)
    FrdNwsm said:

    I like to have a more or less stable core group, for continuity and RP.

    Me too.

    However, being a completionist, I temporarily swap various characters out in order to recruit other NPCs who have a personal quest. Since Anomen usually starts with significantly more XP than the rest, I often use him as the one to "rest" while I'm working on someone else's quest (except not if my protagonist is female and romancing Anomen, for both RP and mechanical reasons).
    FrdNwsm said:

    So, Me, Jaheira, Anomen, then Minsc -> Korgan, Nalia -> Neera, Yoshimi -> Jan. That should cover most bases.

    Assuming that you mean Keldorn not Korgan, then yes, that'll be a fine party for the whole game, with all skills well covered. Or if you drop Jan to make room for Imoen (when you finally manage to rescue her), then it'll still be a fine party.

    (Actually, even if you had Korgan instead of Keldorn, then it'd still be viable, although mixing Evil characters into a Good party requires some management of Reputation which can be tricky if you haven't done this before.)
  • FrdNwsmFrdNwsm Member Posts: 1,069
    Keldorn is indeed whom I meant.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    I have no specific objection to evil characters, being true neutral, but they are hard to manage in a group with good aligned characters. My first run through of BG1 had Jahira and Khalid duking it out with Montarn and Xzar. Lesson learned.
  • abacusabacus Member Posts: 1,307
    If this is your first play, I'd keep Yoshimo around... as a pure thief (albeit kitted) he is less useful than Jan, but keeping him in your party enhances certain elements of the main story.
  • GallowglassGallowglass Member Posts: 3,356
    FrdNwsm said:

    My first run through of BG1 had Jahira and Khalid duking it out with Montarn and Xzar. Lesson learned.

    That's a slightly different situation, because Jaheira & Khalid are specifically scripted to get into a fight with Xzar & Montaron. This makes RP sense, because
    Jaheira and Khalid are more-or-less openly agents of the Harpers, whereas Xzar & Montaron are eventually revealed (if you stick with them long enough) to be agents of the Zhentarim.

    The more general problem with mixing Good and Evil characters is that very low Reputation will cause Good NPCs to walk out (and certain specific Evil actions will also cause certain specific NPCs to walk out), whilst very high Reputation will cause Evil NPCs to walk out. If you're playing a reasonably decent person, then the natural tendency in the game (which is also advantageous in terms of shop prices and so on) is that your Reputation tends towards the maximum, so suddenly (actually when REP exceeds 18) your Evil companions will abandon you. Therefore you have to keep an eye on the Reputation figure, and take action (i.e. do something Evil) to keep it down to a maximum of 18 (at least until you're in ToB, when your team will stay with you regardless of Reputation, although there are still some specific actions or situations which can cause someone to walk out on you, and some NPCs will still leave permanently if you drop them from the team at a time when they dislike your Reputation). All this is perfectly do-able, but it necessitates some meta-game knowledge and micro-management, and can become distinctly tedious. I therefore don't usually mix Good and Evil in the same team (except temporarily to complete someone's personal quest), although occasionally (for specific RP reasons) I'll put up with the hassle of maintaining Good and Evil together for the whole game.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    >>I temporarily swap various characters out in order to recruit other NPCs who have a personal quest. <<

    Wow; an excellent point which I totally overlooked. Yeah, there are a lot of NPCs around and they mostly all seem to have some sort of agenda. BG1 had some character specific side quests also, but most were general. Hmm, indeed, probably I should park Anomen somewhere while I go for a moonlight stroll with Hexxat, for example.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited March 2015
    >>I'd keep Yoshimo around... as a pure thief (albeit kitted) he is less useful than Jan, but keeping him in your party enhances certain elements of the main story.<<

    Hmm, I'll keep that in mind. Unfortunately, he has about as much magical ability as Boo. Maybe less; Boo IS a giant space hamster, after all. Boo might have some magical talents I'm not yet aware of. I suppose I could mix and match a bit, swapping him out on and off for someone like Neera or Jan.
  • SkatanSkatan Member, Moderator Posts: 5,352
    FrdNwsm said:

    >>I'd keep Yoshimo around... as a pure thief (albeit kitted) he is less useful than Jan, but keeping him in your party enhances certain elements of the main story.<<

    Hmm, I'll keep that in mind. Unfortunately, he has about as much magical ability as Boo. Maybe less; Boo IS a giant space hamster, after all. Boo might have some spell ability I'm not yet aware of. I suppose I could mix and match a bit, swapping him out on and off for someone like Neera or Jan.</p>

    MINOR SPOILER

    As I mentioned above, keeping the fifth slot open for change, you can add whatever NPC suits the quest you are in. No need to drag along Yoshi for countless of hours of gaming before advancing the plot to where he is actually involved. IMHO, Yoshi is a fairly crappy char; too weak for melee, poor thief skill distribution from the start, poor at ranged. Sure, any shortbow user becomes fairly decent with a tuigan's added apr, but there are just always someone better to choose.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited March 2015
    If you want to play around with other companions, but not miss out on the main story thing @abacus mentioned, then just make sure that you pick up Yoshi before you go off to rescue Imoen at the end of Chapter 3. There should be a pretty obvious decision point where a quest NPC will ask if you are ready to go, and you can reply with something like "1)yes" or "2)not just yet, let me pick up some supplies".
  • GallowglassGallowglass Member Posts: 3,356
    FrdNwsm said:

    Hmm, indeed, probably I should park Anomen somewhere while I go for a moonlight stroll with Hexxat, for example.

    Indeed, that's a good example - it eventually turns out (for reasons which make some RP sense in-game) that Anomen especially dislikes Hexxat (to the point that it's impossible to keep them together in the same party after a while), so he's a good candidate to take a short holiday when you're curious to find out what Hexxat wants.
    FrdNwsm said:

    I suppose I could mix and match a bit, swapping him out on and off for someone like Neera or Jan.

    Yes ... hmm, I don't want to give too much away here, but the key point is that if you want to experience ...
    abacus said:

    certain elements of the main story

    ... then Yoshimo ought to be in your party at the point when you finally set out to rescue Imoen. (Don't worry, you'll easily recognise that moment when it's about to happen, and it's not relevant whether Yoshimo is with you during the various preparatory steps before that moment.)

  • abacusabacus Member Posts: 1,307
    To make Yoshi more interesting, experiment with using his traps... Set them up around a bottle-neck and then get enemies to chase you towards them... I think you'll be pleasantly surprised.
  • YannirYannir Member Posts: 595
    Keldorn will also attack Hexxat immediately for obvious RP-reasons. Hexxat's 2nd personal quest is quite hard so I recommend using Minsc/Korgan when you go for it. Berserking has a huge impact on that quest.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited March 2015
    >>Berserking has a huge impact on that quest.<<

    Good to hear; I'm a berserker. I suppose I could drag Minsc back in for that one, on the theory that if one berserker is good, two are even better. :smiley:


    Ooooh! Can Boo berserk also? A berserk giant Space hamster ... the mind boggles!
    Or should that be "booserk"? :wink:
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