[Intended] engine bug: touch range magic all buggy.
aldol
Member Posts: 17
when you use touch range magics like cure light wounds, if spellcaster cast touch magic and targeted person start to move toward and near the spellcaster, touch magic have infinite range. it ouccurs in bg ee and bg2 ee.
Post edited by Illydth on
1
Comments
I think what he is saying is
1) Cleric casts cure light wounds on a target next to them. The cleric is chanting, doing his/her thing.
2) Target of heal spell runs off into battle before the spell is successfully cast.
3) Even though the target is well outside of the spells range the spell still heals them.
Personally I've just viewed it as a quirk of the engine. Plus gives healing a small amount of practical worth in combat (not much though).
Unless, we really want to troll the players. All those spells you started casting, but the target is out of range at the end could fizzle.
There is a slightly weirder behavior that I think is what the OP is talking about:
1) Pause.
2) Tell cleric to cast cure light wounds on a target who is far away.
3) Tell target to go stand next to cleric.
4) Unpause - Cleric starts casting immediately, even though target is still far away. Target can now change course and thus get healed without ever actually approaching the caster.
Still doesn't seem worth fixing, but it is a little odd.
Given the way the engine works, we are calling this "intended functionality".