Wizard Slayer question
Gallowglass
Member Posts: 3,356
Just now I was thinking about various RP possiblities for builds I've never tried, and wondered whether I could do anything interestingly-unusual with a Wizard Slayer. Dualling a Wizard Slayer into a Thief is an established way of finding a use for this otherwise-useless kit, but there's quite a decent RP case (although not a power-gaming case!) for a Wizard Slayer->Cleric dual, and a question occurred to me: upon reaching level 25, a Cleric gets his special Holy Symbol ... can a Wizard Slayer->Cleric use that, or is it blocked like other rings/amulets/etc.?
It seems to me that the Holy Symbol "ought" to be coded as an exception to the usual rule, since the lore is that it's a personal reward from the appropriate god (and therefore the god should force it to over-ride a Wizard Slayer's normal inability to use magical jewels), but I don't know how the devs actually implemented this. Does anyone happen to know?
(Yes, I know I could go test it out, but it's easier if someone already knows and can tell me.)
It seems to me that the Holy Symbol "ought" to be coded as an exception to the usual rule, since the lore is that it's a personal reward from the appropriate god (and therefore the god should force it to over-ride a Wizard Slayer's normal inability to use magical jewels), but I don't know how the devs actually implemented this. Does anyone happen to know?
(Yes, I know I could go test it out, but it's easier if someone already knows and can tell me.)
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Another thought on the WS is the use of Bala's Axe. Other than the innate MR a WS gets on level-ups, is a WS build negated by the use of this axe?
Previously, when a WS's magic-disabling worked only in melee, I counted this kit as totally useless for anything. It's only since it was fixed so that it can also disable magic in ranged combat that I reckon there's any point at all in the kit existing. Now, however, we can build a WS->Thief with grandmastery in a ranged weapon, having ranged magic-disabling as compensation for losing all the benefits of magical jewellery etc. (until getting UAI at around end-SoA). That's still not huge compensation for all that you have to give up as a WS, but it's a playable niche role which I reckon gives the WS kit a credible use. (I haven't actually tried this yet, but I've got one rolled up to try later.) The trouble with Bala's Axe is that it's +0, so it's not very good at hitting the target, at least not in BG2 where the enemies have better AC. But yes, to some extent it enables any axe-wielding warrior to work somewhat like a WS, without suffering the severe disadvantages of actually being a WS.