Opcode 232 - Cast spell on condition
Ameranthftw
Member Posts: 57
Hello everyone,
I'm trying to implement a spell that is essentially passive, but it has an effect when I am invisible. What I've done is applied a permanent effect that casts a spell on condition(232), condition "target's state is special(15)", and state is STATE_INVISIBLE(4). Unfortunately, this does not seem to work at all; I've checked the file with EEkeeper, and while my character has the effect of the opcode 232 spell, it never actually "fires."
I'm trying to implement a spell that is essentially passive, but it has an effect when I am invisible. What I've done is applied a permanent effect that casts a spell on condition(232), condition "target's state is special(15)", and state is STATE_INVISIBLE(4). Unfortunately, this does not seem to work at all; I've checked the file with EEkeeper, and while my character has the effect of the opcode 232 spell, it never actually "fires."
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Comments
I can only assume you have a targeting issue.
I tried many different targeting options, but I wouldn't be surprised if that was the issue. How did you set it up to function in the past?
I found the thread at gibberlings3 forums about the opcode changes for IWDEE, which confirms not all of them have made it into BGEE yet: http://gibberlings3.net/forums/index.php?showtopic=26804