I wanted to test my mod that seeks to mimic a fighter/sorcerer multiclass and I thought why not practice my writing skills at the same time by documenting the run. I will note I have not played past the Nashkel mines for at least 5 years (and most of my play since then has been testing out mods for my first run) and never played with mods before so this run is semi-blind and SCS in particular should seriously challenge me.
It never made sense to me that no-one knew Imoen was a Bhaalspawn so I shall be playing her as a second main character and a full Bhaalspawn.
Introducing our Heroes:
(if you are wondering about Imoens alterations, details are in the self-imposed rules spoiler)
Arnaeus is in many ways Imoens opposite. Imoen's heart is good and she struggles against the worlds attempt to taint that; Araneus on the other hand tries to be the man Gorion has raised him to be but struggles to deny the darkness that dwells within him. Where Imoen is impulsive, brilliant and erratic; Arnaeus is calm, rational and logical though no-where near as bright. Despite this the pair are inseparable and use their strengths to complement the others weakness.
BG1 NPC Project
More Styles for Mages
BG1 Unfinished Business
Divine Remix (small parts)
Rogue Rebalancing (small parts)
Song and Silence (small parts)
Staff of Withering
Revealed World map (just to avoid having to hit every border as I explore, will not use it to skip areas)
Thalantyr Item Upgrades
Baldur's Gate Mini Quests and Encounters Modification
Scales of Balance (small parts)
TeamBG's bonus merchants in BG1 (will avoid anything overpowered)
Dark Side of the Sword Coast
Spontaneous Casting for Divine Classes
SCS (all improved encounters)
Fighter/Sorcerer: A mod of my own devising. It is implemented as a kit for Sorcerer. It halves the XP gainrate (to simulate dual class splitting), and give THAC0 progression, saves, weapon use and Epic abilities equal to a fighter/mage)
Self Imposed Rules:
Roleplay run, so no metagaming
Imoen is a full Bhaalspawn
. Kit changed to shadowdancer (If she is going to be so significant I don't want her to just be my trap/lock
. Stats buffed up to 95 to match both CHARNAME and Sarevok (this is mainly so that I can dual her from
. Shadowdancer because of the stupid high strength requirement)
. If she dies the run is over
Any mod added items/spells I consider overpowered can't be used
No reloads (obviously)
Core Difficulty (but mod setup maximizes HP of everyone in the game, PC, NPC and enemies)
Character was rolled as a halfling for shorty saves but EEKeepered to appear human as I prefer them visually, in all other ways I respect my mod setups limitations for halflings (e.g. 17 str). This should have no in game consequences. I justify this as divine blood being dominant.