Questions about SCS and new EE content
Jidokwon
Member Posts: 405
I've noticed a lot of mobs in new EE content ignore the forerunning plate tanks altogether and go for the squishier casters (at early levels). For example, during Neera's quest in BGEE and BG2EE, the mobs all focused on the casters and ignored my plate tanks no matter what they did. Likewise, during Rasaad's quest in BG2EE, the thieves all honed in the casters for their backstabbing.
In most games, the plate tanks' primary objective is to hold aggro and act as a meat shield for the casters to do their thing in turn. In the vanilla series here, they were able to perform this role throughout (though a number of casters' overpowered spells and abilities end up making them far greater tanks later on).
I'm not totally against a smarter AI, but this new tactic, in effect, takes out at least one of my players for the given battle and makes plate tanks basically useless. If the caster doesn't have access to one (or more) of the overpowered spells that will allow them to laugh off the mobs focusing on them, they end up kiting for the full duration of the battle. When this happens, the mobs locked in the caster remain on them until either they or the caster is dead. I've had them completely ignore all melee, ranged, and spell damage from other characters that have tried to draw their attention multiple times.
I'm all for a change of pace (characters unable to perform their main role) on rare occasions, but I don't think I'd have the patience to play a full game like this. I'm wondering if all mobs with SCS installed act similar. If I remember right, a number of mobs in the Black Pits series did this, too. At higher levels, this isn't too much of an issue, I suppose, but I'm wondering what people are doing in these situations.
In most games, the plate tanks' primary objective is to hold aggro and act as a meat shield for the casters to do their thing in turn. In the vanilla series here, they were able to perform this role throughout (though a number of casters' overpowered spells and abilities end up making them far greater tanks later on).
I'm not totally against a smarter AI, but this new tactic, in effect, takes out at least one of my players for the given battle and makes plate tanks basically useless. If the caster doesn't have access to one (or more) of the overpowered spells that will allow them to laugh off the mobs focusing on them, they end up kiting for the full duration of the battle. When this happens, the mobs locked in the caster remain on them until either they or the caster is dead. I've had them completely ignore all melee, ranged, and spell damage from other characters that have tried to draw their attention multiple times.
I'm all for a change of pace (characters unable to perform their main role) on rare occasions, but I don't think I'd have the patience to play a full game like this. I'm wondering if all mobs with SCS installed act similar. If I remember right, a number of mobs in the Black Pits series did this, too. At higher levels, this isn't too much of an issue, I suppose, but I'm wondering what people are doing in these situations.
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Comments
If I'm not stupid enough to focus on killing the guys in plate mail, then why should I expect the enemy to do any different?
Please, disregard and delete this thread, as I didn't realize that the sole purpose for all warriors was simply doing melee or ranged damage.
On an unrelated note... if you want to keep enemies at a safe distance from your casters, you might consider testing out Teleport Field.
Tanking in its original form was a bit cheesy imo. You could literally have enemies not hit your squishies at all, leaving you free to make them as paper as you like. That's how it works in IWD:EE currently (for lack of a SCS-equivalent) and it is not particularly fun imo if your tank can just stand there until the end of time, never losing mobs. While "tanking" as a concept is alright, it requires more thorough implementation to work; the rudimentary way it is present in BG/IWD just screams for abuse.
SCS's "fix" of the issue is perhaps not the best solution, but it is one I can live with. It enforces a lot more micromanagement of characters, and use of things like the aforementioned terrain, chokepoints, etc., adding much-needed depth to the combat flow.
In bg2, and in higher levels, you face smarter and more experienced enemies. These are the elite bodyguards, wisened arch-magi, grandfather assasins, and the like. Surely in their long life in their profession they have mustered enough intelligence and strategems to find and defeat the biggest threat in a given battle. Same for bp2, in the fallen devas battle, for example, one deva teleported right next to my mage to harass him, that was smart. I was smarter, however, my swashy has planted a time trap and the deva triggered it when she teleported and was cut to ribbons by my female halfling swashie whirlwind attacking in the timestop with clestial fury. Heh. Now if the devas acted like gibberlings, that wouldn't make sense, or be fun and challenging, right?
I mean, not only is it not a threat, but it is utterly useless to hit it. And Abazigal would just keep hitting it till it is unsummoned/he is dead.
I've played the series in original form enough that I don't normally use a scout or prebuff, other than long term spells, unless it's quite obvious that the party is about to engage in a battle. I doubt playing this casual will fly with SCS installed. It will be refreshing to have scouting serve a purpose again, but please correct me if I'm wrong about the need to fully prebuff for every encounter. I enjoy playing as if the party would be surprised, when appropriate, even when *I* (not the party) know a fight is coming. Getting buffs up on the fly is part of the fun and strategy for me, but I'm thinking this style of play isn't going to cut it for SCS.
In my case, I was often beaten in my encounters*, to the point that those couple of rounds spared by buffing my party before starting the encounter (and the subsequent fight) were often almost vital.
* I must say that I installed practically all the monsters and AI improvements from SCS.