Trademeet wrap-up ... maybe?
FrdNwsm
Member Posts: 1,069
I have brought most of the Trademeet quests to a conclusion ... I think. There's still Rasaad and his rival cult problem; I'm undecided whether to do this now or later. There's also a house that apparently belongs to someone named Mazzy; I understand this is yet another NPC, but I've never met her so don't know if she's to be encountered here or elsewhere. Also, I will be back later to buy some stuff.
I had thought that the Smithy was the main shop here; I bought Keldorn a new toy there (+2 crossbow) to reward him for his vigilance. (I decided that the Robe of the Good Archmage was a bit too pricey for what it did). But there is a small open market in the South part of the city that has some good stuff. I need to check out all the smaller merchants before I go, and make up a shopping list. With the Djinn gone and trade restored, the town now lives up to its name. They have items like a +3 returning throwing hammer with a huge bonus vs giants, a +3 club with extra acid damage, etc. Yummy!
Ack! My reputation went up by 2 points; I'm now popular! Have to watch out or people like Edwin and Hexxat wont talk to me at all. I was about to panic until I remembered that just recruiting Viconia will drop my rep by 2. Whew! I think it's odd that if you do bad stuff, you can restore your good name by donating to a temple and hiring holy PR men to spin-doctor your reputation, while if you want to drag your name through the mud you need to mostly go out and roast and eat babies or something. There should be evil Temples where you can drop your rep by just being seen walking through the door. Like, a Temple to good old dad, maybe?
Hmm, maybe I should insert a spoiler warning here. Better safe than sorry, I guess.
I still think I should have had the option to become King of Trademeet, but what can you do? I'll have to settle for the title of Hero. Hey! They erected cool statues of us all in Town Square!
Not sure where to head from here; I STILL haven't gone to answer that "urgent" call for help from the Umar hills, which I received many months ago. Hope they are all still alive up there! It's nearby, so maybe I'll check it out before returning to the city. Decisions, decisions.
I had thought that the Smithy was the main shop here; I bought Keldorn a new toy there (+2 crossbow) to reward him for his vigilance. (I decided that the Robe of the Good Archmage was a bit too pricey for what it did). But there is a small open market in the South part of the city that has some good stuff. I need to check out all the smaller merchants before I go, and make up a shopping list. With the Djinn gone and trade restored, the town now lives up to its name. They have items like a +3 returning throwing hammer with a huge bonus vs giants, a +3 club with extra acid damage, etc. Yummy!
Ack! My reputation went up by 2 points; I'm now popular! Have to watch out or people like Edwin and Hexxat wont talk to me at all. I was about to panic until I remembered that just recruiting Viconia will drop my rep by 2. Whew! I think it's odd that if you do bad stuff, you can restore your good name by donating to a temple and hiring holy PR men to spin-doctor your reputation, while if you want to drag your name through the mud you need to mostly go out and roast and eat babies or something. There should be evil Temples where you can drop your rep by just being seen walking through the door. Like, a Temple to good old dad, maybe?
Hmm, maybe I should insert a spoiler warning here. Better safe than sorry, I guess.
I decided to take Hayes out; thinking about the rancid little turncoat still being alive was getting on my nerves. As I expected, the ever-vigilant Trademeet constabulary totally ignored the entire incident. It's enough to make me yearn for the old Flaming Fist days; now THEY knew how to make a murderer feel wanted! I'm going to take his bloody tunic back to the Copper Kettle and mount it there as a warning to those who would turn on me and my friends. (I have dropped a bunch of things that I no longer need on the floor there as souveniers, where they apparently remain forever; they definitely need to employ a better maid service).
The fugitive from the City proved quite easy to take out; the dead can rest easy, now that he has been brought to justice. Did he REALLY think I would fall for his lame misdirection ploy? Oh please! One of the oldest tricks in the book. The family feud also resolved easily. The tomb guardians were a joke and the mayor showed up at the last minute to offer a non-violent third alternative.
The fugitive from the City proved quite easy to take out; the dead can rest easy, now that he has been brought to justice. Did he REALLY think I would fall for his lame misdirection ploy? Oh please! One of the oldest tricks in the book. The family feud also resolved easily. The tomb guardians were a joke and the mayor showed up at the last minute to offer a non-violent third alternative.
I still think I should have had the option to become King of Trademeet, but what can you do? I'll have to settle for the title of Hero. Hey! They erected cool statues of us all in Town Square!
Not sure where to head from here; I STILL haven't gone to answer that "urgent" call for help from the Umar hills, which I received many months ago. Hope they are all still alive up there! It's nearby, so maybe I'll check it out before returning to the city. Decisions, decisions.
Post edited by FrdNwsm on
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Comments
One of the things I bought was a scroll of improved haste. Is this really an improvement? It only affects one target, and while it says there are no fatigue aftereffects, I never noticed such a thing after using regular haste. Am I just not seeing it?
The good people of the Umar Hills have lasted this long; assuming they are still alive, they can wait a little longer. I'm heading back to the Copper Kettle and try to pick up some fast gold from local quests. Also, I just recalled that I left Aerie stuck in that silly circus tent. At the very least I should see what she has to say, and relocate her to the Kettle along with everybody else.
Improved Haste not only avoids the fatigue effect, but it also doubles the character's attacks-per-round, as compared with ordinary Haste's one extra attack-per-round. For a character who has only one natural attack-per-round (such as a Mage using a Sling), that's the same result ... but for a character who starts with multiple attacks (such as your front-line warriors, presumably), doubling their attacks is obviously much more than one extra attack.
I guess I never noticed fatigue when using regular haste because I usually keep my group well rested. I hate it when the troops start whining about how tired they are! Even Keldorn starts moaning; buck up, soldier!
Bloody heck! OK,glad I went back to the Copper Kettle then. I need some quick cash. Still, some of those items were really nice.
Melf's meteors are treated as missile weapons with regard to haste? I had no idea; thanks!
As long as we are on the subject, how is the Tuigan bow treated? Similar to Belm?
There's a gem bag at the Adventurer's Mart, the guy upstairs in Gaelan Bayle's house sells one, and Gorch in Mae'Var's guildhall sells one. There are probably others.