Saved Games Don't Show Number of Days and other questions
HeroicSpur
Member Posts: 907
Hi all,
I've recently started a run of multiplayer BG2:EE, but I've noticed a couple of things which are slightly inconvenient.
When I try to load a saved game, it doesn't show the number of days, only the chapter and number of hours. Anyone else getting this, and is it intentional? It's a bit inconvenient because I can't tell where in time each save is. I've attached a screenshot.
I've also noticed that the sound effects for certain spells like entangle, web, and cloudkill are incredibly loud, while others fine (meaning it would cause the reverse problem if the sound effects volume was reduced). Anyone know a workaround to that?
(edited: moved to troubleshooting as I'm thinking this might be a technical issue)
I've recently started a run of multiplayer BG2:EE, but I've noticed a couple of things which are slightly inconvenient.
When I try to load a saved game, it doesn't show the number of days, only the chapter and number of hours. Anyone else getting this, and is it intentional? It's a bit inconvenient because I can't tell where in time each save is. I've attached a screenshot.
I've also noticed that the sound effects for certain spells like entangle, web, and cloudkill are incredibly loud, while others fine (meaning it would cause the reverse problem if the sound effects volume was reduced). Anyone know a workaround to that?
(edited: moved to troubleshooting as I'm thinking this might be a technical issue)
Post edited by HeroicSpur on
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@Troodon80 I am reliably informed by @Cuv that you are a resident expert on these matters. Do you think anything can be done?
So for example if I played for 5 days 8 hours and saved it in Chapter 2, that would show in the save game description (Chapter 2 Day 5 Hour 8). If I then loaded that game and played for 8 hours, it would say Chapter 2 Hour 8.
Edited: clarification.
Can something be done with your current save game? Yes and no, unfortunately. You can edit it with EE Keeper, Near Infinity, or DLTCEP, but as soon as you reload the game it'll be back to square one. The time will get reset.
It appears that when you reload the game, the join time for at least the protagonist is increased to the current time. Current time - current time = 0. Advance a thousand ticks or so as you might spend a couple minutes in-game before saving again, and your time will be anywhere between 1-6 hours.
I have reported this as #12489.
Thankfully, it is only cosmetic; time in the journal and in-game clock are normal.
In single player, you might note that the time in-game starts on 6-7 hours. When you go to save the game (in single player) the time will start at 0 and increase thereafter. The in-game clock and the journal date doesn't have that time subtracted. In single player, this always seems to be 27000.