A Paladin and Samuel the Deserter
Alexisisinneed
Member Posts: 470
So here an interesting question. On my current run of Bg in which I have a fully created party of a lg Undead hunter lg Ranger, Lg Caviler, LN Thief Mage, LG Conjurer, and LG Cleric of Lanthander. So I wonder how they would react to this in a rp sense. Obliviously Samuel broke the law by deserting, but should he punished because he didn't desert out of cowardice, but out of love for that girl right? So I'm torn on what a Lawful group would actually do.
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Comments
No sympathy for people who join in peace and desert when war looms.
With regards to letting the guy go, it depends on your motivations. If you're letting him go because you're categorically opposed to killing except in self-defense, and he'll definitely be executed for his crimes, that's lawful. If you're letting him go because you think his reasons are more sympathetic than most, that's probably chaotic.
Personally, I'm with @Grum on this one. Not a soldier myself, but armies aren't fair-weather commitments. Deserting because you love someone might sound romantic, but if another soldier dies because you weren't there to watch his back, what are you going to say to the people *he* loved?
There are also other things we could want more information on; like how "legitimate" the Flaming Fist is viewed to be by the characters' order or faith. Like if someone from the regular military told me they were looking for a deserter I might be more willing to help than if Blackwater Security wanted to execute a deserter. That the security "company" has become the de facto law of the land may, or may not influence my decision.
Yes, FF says, "I am the law!" That statement does not come from an objective source, and our party disagrees.
The good you describe is more neutral bordering chaotic.
I found this on wikipedia, which seems to go into some detail regarding ad&d alignments and their origins...
"Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should."
You mentioned "greater good", which would suggest neutral good to me, as with that alignment you follow the good path with no specific need for law or chaos.
I've once also read that lawful good characters most often struggle in situations where the law demands they do something they aren't sure is good, or vice versa, they're compelled to do something good even though the law forbids it; this would appear to quite closely relate to the Samuel situation, as the "good thing would seem to let him get on with it whilst the lawful thing would be to take him back to the fists.
"Lawful Good characters, especially paladins, may sometimes find themselves faced with the dilemma of whether to obey law or good when the two conflict: for example, in upholding a sworn oath when it would lead innocents to come to harm; or where legal injunctions conflict, such as between their religious law and the law of the local ruler."
This suggests that for a lawful character there is no outright winner between the law of their god and the laws of the land - rather it poses a potential dilemma for him as they're asked to break one law to preserve another.
"A Neutral Good character typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition.[citation needed] A Neutral Good character has no problems with co-operating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a Lawful Good character would."
Not shopping Sam for breaking his oath is a definite bending or even breaking of the rules...
(1) The Flaming Fist Mercenaries are the security force of Baldur's Gate. Their leader is one of the Grand Dukes, for crying out loud. I've also never heard of anyone buying them out, nor can you bribe them. They operate more like the city's military and police rather than a standard mercenary group.
(2) Flaming Fist Mercenaries can have sweet hearts, wives, children, etc. Angelo has a daughter. You've got the flaming fist mercenary that needs a ring for his fiance. There is nothing stopping a FFM from having a loving relationship.
(3) War is looming in a way that the city hasn't faced before. The FFMs might be called upon to fight Amn, and as far as they know it is a necessary war to safeguard everyone in the Sword Coast.
(4) He deserts. Is it for love? No. It can't be, because as it has been shown, other FFMs have relationships. The only rational reason on why he is deserting is because he doesn't want to fight in a war.
(5) A lawful character would be disgusted by this breaking of an oath.
(6) A good character should realize that a society in Faerun needs a functioning military to survive. A military cannot function if soldiers can up and leave the second a conflict looms. His deserting puts his comrades in danger, it endangers his community, and it breaks down the order that a military institution needs. His actions, if they go unpunished, can also give the idea to more FFMs that they can desert once the going gets tough.
The only people whom I can see supporting the deserter are:
(1) People who have a bone to pick with the Flaming Fist. They aren't the smartest bunch, so I could see that happening.
(2) Supports of Amn, who want Baldur's Gate to be as weak as possible.
(3) Pacifists
(4) His relatives/romantic interest...
The alignments are defined by "the universe" or the gods or some such. This obviously has the greatest influence on those who draw their powers from such spiritual sources, but the definitions should apply to all.
The obvious fall out of this is that a government and its laws can be corrupt, can be immoral, or can be full blown evil. In all such cases a lawful type, especially a lawful-good type may take issue with such a government. That may mean quietly following their own conscience, or it may mean a full out act of war against such a government.
It is easy to construct a scenario of a lawful-good church or group of Paladin's being at war, possibly even a sort of secret covert war against a very wicked government.
I think the easiest way to grasp it as a "higher calling" sort of thing. Or who you get your marching orders from.
We don't know the reason she asked him to desert. It could be that his equipment was falling apart (the flaming fist member that is after him does say when charmed that the city is facing serious supply issues when it comes to iron). So if her reason is that she doesn't want him to fight in a war it could just as well be that she doesn't want him to fight in a war with broken equipment and half a sword.
Just because things look bad to you doesn't mean that you should break your oaths and run away.
So love...not an excuse.
Iron crisis? A temporary one, at best. So that doesn't hold water either.
The Seven Suns and the Merchant League are not going to be in the position to be supplying the city with Iron. Given that these are some of the largest trading companies on the Sword Coast this presents quite a problem for the city if they are looking to import. Which (along with the increase in the price of iron) explains the crisis.
A character doesn't know the position or reasons for Samuels desertion when they find him. All they know is that he is a deserter who is in need of medical help.
I agree with @Jarrakul in that alignment can only do so much for handling this matter. Much depends on the character's beliefs and on whatever little details we make up to flesh out Samuel's case.
However, in BG it's done poorly. You can turn Samuel in only by lying. The only option for an LG character, without dividing by zero, is;
1) Not asking the name
2) Promising that you'll take him to FA
3) Keeping the promise
Maybe some additional roleplaying via laying hands on him. If I'm playing, say, a CN character, I may just say that I don't have time for this, but I may also drop a few healing potions near him.
And still, it makes little sense, because it's obvious who he is.
I've never turned him in though, iirc I have just ignored the 'quest' altogether when evil.
If a LG character is more dominated by his L side vs G, they might well turn him in, since the explanation is a questionable one, but most LG characters in games are more good than lawful; original D&D was more Law vs Chaos, but it very much ended up more Good vs Evil. If you have read OOTS, there is a funny comic in which Elan complains about only having a Good and Evil conscience on his shoulders, but quickly realizes that the Inevitable and Slaad aren't very relevant if you can't speak binary, or understand pure gibberish. The ideals of Good and Evil are much more relateable to modern sensabilities.
Curious here, I wonder how a LG follower of Ilmater would view this dilemma. They are the true 'goody goodies' of FR I'd say.