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Quality of writing between PoE and PT

superluccixsuperluccix Member Posts: 76
So I took a break from BG1 for a second to try out PoE. Been playing it for a bit, almost done Act 2 I guess, and I was just curious about the quality of writing between this game and Planescape. Since I heard PoE has great storytelling/writing, something along those lines, but I also heard that Planescape is king in this regard.

Now just to let you know, I dont know anything about what makes writing good or bad. If PoE is considered good writing, how would you compare Planescape? Havent played that game yet.

(Currently thinking about beating PoE first, then BG1, then BG2, and then try Planescape, because everyone hypes up the story, so I think Ill save that last since I like dialogues.)

Comments

  • typo_tillytypo_tilly Member Posts: 5,681
    Planescape is far far more verbose. There's a lot of description and it feels like you're reading a book. (I view it more as a book than a game.) Planescape rewards player who put more points in INT and WIS by providing more dialogue options. I don't remember, but I would say the writing is better in Planescape? I just don't remember -- and they are different styles of games, too, so I wouldn't worry about it. :)

    PoE has some description of how a person acts while they talk (eg. nervously pulling at their sleeves in between the dialogue) and you can look at things in your surroundings to get a short popup description like in Fallout 1-2.

    I can't compare the stories, as a bug in PoE for Linux keeps me from going any further. (I think all the gamestopping bugs for Windows and Mac have been fixed.)

    Teflon
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 18,690
    Planescape Torment has one of the best dialogue lines in the computer games. It's full of phrases that became quotes. The writing in Planescape is top-top notch.

    I wouldn't compare PoE to Planescape Torment, though. Only few of PoE's stories resemble Planescape Torment a bit: Grieving Mother as a concept + her dialogues are one of those PST-like pieces.

    Tuth
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