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#15982 [Multiplayer] Loading saves should not introduce extra in-transit creatures

felipegfelipeg Member Posts: 3
edited August 2015 in BGII:EE Bugs (v1.3.2064)
I had many NPS (hobgoblin, deers, pheasants, Hayes...) spawning everywhere for a while. Not too bad, just walk around them. In Hell, the game crashes. when Irenicus appears after the last tear, dozens NPS appear to and it crashes. I can't go on.
Thanks

Post edited by Gate70 on

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