Why can't I kill Marchor Harpell?
IntoTheDarkness
Member Posts: 118
I killed Drizzt for the second time(killed him in BG1) and Marchor Harpell appeared to take all of Drizzt's gear ignoring my protests.
My party just vanquished Demogorgon in less than 30 seconds before we were humiliated by Marchor Harpell. Why aren't we allowed to fight this fool? I know he is the second most powerful disciple of Khelben "Blackstaff" Arunsun(lvl 27 mage), but the matter of fact is that neither him, his master nor Elminster should be able to stand against the PC's party who could destroy Irenicus, level 30 mage, and Demogorgon, the prince of demons.
I got pissed off and decided to deal with this guy. I face-tanked imprisonment with spell immunity and sucked his brain out of his skull with mindflayer shapeshift; he died. Then I picked back up the gear of Drizzt... only to find out that Marchor Harpell appeared again NEXT TO HIS OWN DEAD CORPSE. I couldn't talk to him, so I killed him again. Another Marchor Harpell appeared. I ignored him and moved to a different area. Another Marchor Harpell appeared. Then it got worse. He starting cloning himself. Soon I was surrounded by 20 Marchor Harpells all trying to initiate dialogue with my PC. I couldn't even move at this point. You get the picture.
I don't understand this mechanics. He is not a plot-related character and killing Drizzt is a legit action allowed by the game. Drizzt's gear are not even good enough to warrant this artificial balance keeper. Then why he is there pestering players needlessly? He shouldn't have been made invincible. We should be able to battle this mage. I think this is one of very poor design choices in the game.
My party just vanquished Demogorgon in less than 30 seconds before we were humiliated by Marchor Harpell. Why aren't we allowed to fight this fool? I know he is the second most powerful disciple of Khelben "Blackstaff" Arunsun(lvl 27 mage), but the matter of fact is that neither him, his master nor Elminster should be able to stand against the PC's party who could destroy Irenicus, level 30 mage, and Demogorgon, the prince of demons.
I got pissed off and decided to deal with this guy. I face-tanked imprisonment with spell immunity and sucked his brain out of his skull with mindflayer shapeshift; he died. Then I picked back up the gear of Drizzt... only to find out that Marchor Harpell appeared again NEXT TO HIS OWN DEAD CORPSE. I couldn't talk to him, so I killed him again. Another Marchor Harpell appeared. I ignored him and moved to a different area. Another Marchor Harpell appeared. Then it got worse. He starting cloning himself. Soon I was surrounded by 20 Marchor Harpells all trying to initiate dialogue with my PC. I couldn't even move at this point. You get the picture.
I don't understand this mechanics. He is not a plot-related character and killing Drizzt is a legit action allowed by the game. Drizzt's gear are not even good enough to warrant this artificial balance keeper. Then why he is there pestering players needlessly? He shouldn't have been made invincible. We should be able to battle this mage. I think this is one of very poor design choices in the game.
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:P
HOWEVER this will cause some funky issues. Marchor will actually reappear in various zones, causing a scripted pause and animation, but leaving him passive not doing anything. That isn't a problem for the most part (though an annoyance), but it can bug out certain story events, breaking scripts and essentially locking the game.
(All that is from the unmodded vanilla game, which is when I last did it. I have no idea how the EE behaves, it might be different).
If you just don't want to deal with all this hassle and feel that being able to kill someone like Drizzt earns you the reward of his and his party's fairly mediocre gear (as well it should) I would simply suggest using the BG2Tweaks mod, which has an option to disable Malchor and let you keep the gear. Problem solved.