Katana purchase - Candlekeep
Lord_Savage
Member Posts: 17
*** EDIT **** Changed dual classing to MAGE. Originally I posted Sorcerer.
This took me WAY too long to figure out but I thought I would share with other noobs like me wanting to start with a Katana w/o using cheats* (see below). The katana has a 'normal' starting price of 750GPs.
1) Choose a Lawful Good alignment (Reputation 12)
2) Make sure your character has a 16 or higher in Charisma.
3) Talk to Firebead Elvenhair exactly 30 times for the 300GP Easter egg.
4) Complete the remaining quests in Candlekeep to buy the kantana @ the following price(s):
w/16 CHR - 710GPs - It can be done but just barely if you liquidate EVERYTHING you find.
w/17 CHR - 675GPs
w/18 CHR - 635GPs
I'm starting my first campaign as a Human Lawful Good Kensai. I plan to dual class later on as a MAGE. Hopefully Beamdog finishes Baldur's Gate 1.5 (aka Adventure "Y") before I continue on to Baldur's Gate 2.
*** You may want to use the EE Autoroller program to speed up the stat process *** I don't consider EE Autoroller a cheat because it just automates your 'dice rolling' within the game itself. You go mind numb waiting for 91 to 93 point totals and you have the benefit of a 18/00 STR. It took Autoroller about 2 hours to come up with a 97 point total AND a 18/92.
*** The EE Autoroller program is attached to this post ***
*** Make sure you are in 'Windowed Mode" in BG in order to use program. ***
*** Tutorial on how to use EE Autoroller ***
https://youtu.be/8R5khGNTqiA
However, if you have the patience and not set on a high 18 % STR, you should achieve a minimum of 91 to 93 total points by 'manually' rolling in a hour or 2.
http://forums.beamdog.com/discussion/10937/utility-ee-autoroller
STR: 18/92
DEX: 18
CON: 18
INT: 17
WIS: 10
CHR: 16
Wish me luck... I'm sure I will make some changes to this strategy after I finish BG 1 EE.
This took me WAY too long to figure out but I thought I would share with other noobs like me wanting to start with a Katana w/o using cheats* (see below). The katana has a 'normal' starting price of 750GPs.
1) Choose a Lawful Good alignment (Reputation 12)
2) Make sure your character has a 16 or higher in Charisma.
3) Talk to Firebead Elvenhair exactly 30 times for the 300GP Easter egg.
4) Complete the remaining quests in Candlekeep to buy the kantana @ the following price(s):
w/16 CHR - 710GPs - It can be done but just barely if you liquidate EVERYTHING you find.
w/17 CHR - 675GPs
w/18 CHR - 635GPs
I'm starting my first campaign as a Human Lawful Good Kensai. I plan to dual class later on as a MAGE. Hopefully Beamdog finishes Baldur's Gate 1.5 (aka Adventure "Y") before I continue on to Baldur's Gate 2.
*** You may want to use the EE Autoroller program to speed up the stat process *** I don't consider EE Autoroller a cheat because it just automates your 'dice rolling' within the game itself. You go mind numb waiting for 91 to 93 point totals and you have the benefit of a 18/00 STR. It took Autoroller about 2 hours to come up with a 97 point total AND a 18/92.
*** The EE Autoroller program is attached to this post ***
*** Make sure you are in 'Windowed Mode" in BG in order to use program. ***
*** Tutorial on how to use EE Autoroller ***
https://youtu.be/8R5khGNTqiA
However, if you have the patience and not set on a high 18 % STR, you should achieve a minimum of 91 to 93 total points by 'manually' rolling in a hour or 2.
http://forums.beamdog.com/discussion/10937/utility-ee-autoroller
STR: 18/92
DEX: 18
CON: 18
INT: 17
WIS: 10
CHR: 16
Wish me luck... I'm sure I will make some changes to this strategy after I finish BG 1 EE.
Post edited by Lord_Savage on
1
Comments
1d8 + 2 + 1 = 7.5 #JustSayin
In my experience, if starting in BG1, you really don't NEED 18/00, but it is a heck of a buff compared to 18/01.
You can't dual class to sorcerer.
11 wisdom doesn't seem helpful as the target is 18 (15 is a more usual place to start).
Kensei should dual at level 9 or 13, not 12.
Katana is an inferior choice through all of bg1 with longsword, scimitar, dagger, mace, bastard sword being better.
If you want to dual to mage then you'll need 17 intelligence.
You know...as a Lawful Good Kensai...
STR: 18/92
DEX: 18
CON: 18
INT: 17
WIS: 10
CHR: 16 - Yes if you liquidate every weapon you 'find' + quests + Easter egg... you have just enough GPs to buy the katana @ 710GPs w/ 16 CHR.
OK, maybe I am prejudiced. I took my berserker from level 1 in BG:EE to currently level 19/Ch 6 in SoA, and he's a monster. Gauntlets of blinding strike, +3 fire resistant plate mail, "Heartseeker" +3 longbow ... none of which a Kensai could use. Also berserking, among other things, makes you immune to level draining. There are a fair number of life draining undead running around in SoA. A robe-wearing Kensai just can't do the same stuff.
Now, I do understand that you don't plan to remain a Kensai, so some of those limitations are irrelevant since you won't be wearing armor as a mage, and missile weapons will take a back seat to spells. But once you dual over, and then finally get to the appropriate level where you get your former skills back, the berserker abilities will still have the edge over the Kensai.
Certainly, if you are set on using a Kensai for RP reasons, feel free to ignore everything I have just said. Once your mage gets to a high enough level to cast decent stoneskin, shield and ghost armor spells, you will be pretty well protected physically in any event. And the +3 katana "Celestial Fury" in SoA is one of the best weapons around.
Edit: Barbarian rage makes you immune to Level Drain, Zerk gives immunity to Imprisonment, a rare but difficult to avoid effect.
Personally, when I make a kensai (and I do occasionally), I go with longswords instead, mainly because I like wielding Varscona and because I don't have the patience to talk to Firebead thirty times.
The GREAT wild card is Adventure Y. I've decided that once I'm finished with BGEE 1, I will wait for Adventure Y before I continue on with BGEE 2. There may be some game-changing advantages to every class.
I just purchased IceWind Dale EE.... so that will keep me occupied until AY debuts this year.
Thanks... I was putting my points into Two-Weapon Style. I need to autoroll a new character anyways and start over for different reasons. I didn't get vary far past Candlekeep.
I did read in one of the BeamDog patches that Ogre Magi drop Katanas now in BGEE 1. I was thinking that would hold me over for my 2nd katana until I find that magical one in the Cloakwood mines.
The beauty of BGEE ... Adventure Y.... BGEE 2... IceWind Dale EE is that these low level PC demanding games will keep me VERY occupied until Star Citizen, Chris Robert's EPIC Space Sim, is ready for "Retail" in 2016 or 2017.
https://RobertsSpaceIndustries.com
Berserker rage does it all, and lasts 10 rounds compared to 5 for the barbarian. Barbarians do get more HP, however.
Note: Missile weapons are much more powerful, comparatively speaking, in BG1 than BG2. You can take out low level foes before they get into melee range, which dramatically increases the survivability of level 1 characters. Now, Kensai can actually bend the rules a bit, by buying throwing axes, but you can't carry nearly as many of them as you can arrows or sling stones.
Incidentally, I'd probably argue for daggers and dual-wielding as the strongest BG1 option for kensai, mechanically. Dual daggers will outdamage a single katana, and there's no shortage of good magical daggers. Plus you actually get a ranged weapon out of the deal, albeit a frustratingly heavy one.
Heal, rest, change maps, lather, rinse, repeat.
For the second part - I have to agree. Daggers are actually quite good for a Kensai, especially as you can murder a lot of baddies with simple throwing daggers early in BG1 even before they get to you, making the high AC point moot.
Later, the bonuses will stack up and with the Shield Amulet or some potions - you can use magical dual daggers which are easy to get to +2 and +3 enchantments. (You can have a +1 within 5 minutes of BG1 - if you power-game a charisma 18. (Or kill Fuller) and you can get the +2 dagger while still on level 1/2)
Dagger of Venom in BG1 is insanely useful and the daggers get even better in BG2 (also - magical throwing ones. There was a good thread recently from a forum member that played a dagger-throwing Kensai with -28 THAC0 at the end of ToB+about 4.5 APR)
As for daggers, while I'll definitely agree that melee daggers are worse in BG2 than in BG1 (and ranged daggers are better in BG2), it is worth remembering that BG2 has the Pixie Prick. Everyone seems to forget about it, but it's basically a dagger version of Celestial Fury.
It is a good dagger, to be sure, but I wouldn't really call it on par with Celestial Fury exactly.
That said, CF's other abilities are pretty lackluster. The bonus electrical damage is worse than just +1 electrical damage, since it gives an average damage bonus of +1 but can't reliably disrupt spells through Stoneskin. CF's activatable abilities, meanwhile, are alright at best, and you don't need to build a katana-wielder to make use of them anyway.
@DreadKhan, my gut reaction was to agree with you, but on reflection, I don't think I do. There are very few situations where I'd rather deal 15 damage over as many seconds than knock an enemy out for 2 rounds. The Dagger of Venom is phenomenal, but... I think Pixie Prick is better, albeit somewhat weakened by the game it's in (BG2 has more powerful weapons in general, and better saves).