Help. Lost key and now stuck on elemental level of Watchers
Cyo
Member Posts: 6
I read that you could do Watchers twice if you did it in SoA and then went to ToB. I started Watchers and cleared the first level and part of the second before finishing SoA. Since I assumed it would reset when I started ToB, I didn't bother to keep the key for the second level. Now, after starting ToB, I've gone to Watchers to find it just as I left it. Since I didn't open all the doors on the elemental level, I'm now stuck.
Unfortunately, I'm a ninny and don't know how to use any of the tools to edit the save game to add the key back. Can someone help me out or suggest how one can clear the elemental level with no key?
Thank you
Unfortunately, I'm a ninny and don't know how to use any of the tools to edit the save game to add the key back. Can someone help me out or suggest how one can clear the elemental level with no key?
Thank you
0
Comments
If that entrance isn't available, using a cheat or tool only requires a few steps. To cheat it in, first find your baldur.ini file in the BG2 directory (it's a text file). Open it in NotePad or a similar text editor and type
Debug Mode=1
underneath the line that says "Program Options." Then press CLTR and the spacebar while in-game. This opens the CLUAConsole, which allows you to do many things, including create any item for which you know the right code, and type the following:
CLUAConsole:CreateItem("plot03e");
That "0" is a zero, not an "O," by the way. You can also type
CLUAConsole:MoveToArea("AR3003");
to move directly to the next level.
Alternatively, you could download EEKeeper to add the file. This method takes a bit longer but it recommended, as it's more user-friendly and will let you do many more things in the future. Install EEKeeper in your BG2 directory, open up your save game in EEKeeper, go to the "Inventory" tab, and double-click on an inventory slot. You can then add any item in the game to your character's inventory. You can search for this item either by its in-game name ("Portal Key") or its internal name ("PLOT03E").
My experience in these things is based on the vanilla game. If EE works differently in any way, somebody else can give you the EE-specific directions.
I'll see if I can figure out how to use things you said since it appears I'm not going anywhere without some means of opening the other lab doors.
I downloaded EEKeeper and can't seem to get it running.
Anyone know of an idiots guide to using either of those?
http://forums.beamdog.com/discussion/24300/clua-console-for-bg2ee
Apparently you need Notepad ++ or Wordpad to do it, if it's EE. @Drow_Arrow also posted a version of his/her baldur.ini file that works on the thread I linked to, and you could try pasting that his/her .ini file into your BG2EE directory (make a backup copy of your own .ini file, just in case). Also, the "CLUAConsole" part of the command line is now just "C." And if you're using a separate language, CTRL-Space may interfere with bringing up the console.
EEKeeper might not be working if you're using something other than Windows. There's also a discussion of EEKeeper at (http://forums.beamdog.com/discussion/16497/ee-keeper-updated-to-v1-0-2), but it's extremely long.