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76-point Party?

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  • NitescoNitesco Member Posts: 36
    I might be better off going with Thief 4>Mage, as Evasion seems useless and Thief 4 gets 100% in Find Traps.

    Is there any reason to go beyond 100% in that skill?
  • elminsterelminster Member, Developer Posts: 16,315
    edited June 2015
    Nitesco said:



    Con 10 doesn't have benefits.

    Yea you are correct. Thought the threshold was 7. Guess its 6 :)
    Regarding Weapon Proficiencies, is being able to gain ranks beyond Specialised (**), after reactivating Fighter from a DC, a bug or working as intended in the fully patched pre-EE Icewind Dale?
    That one I know is an intended change.

    I don't deal with Icewind Dale EE on a professional level (I was hired to do QA work on Adventure Y) so I can't answer your other question. :)
  • NitescoNitesco Member Posts: 36
    edited June 2015
    elminster said:

    That one I know is an intended change.

    Do you mean that limiting progression beyond Proficient for a Fighter DC, once the Fighter level is reactivated, is an intended change in the EE version of the game, but it is working as intended in the pre-EE Icewind Dale?

    I only want to consider further increasing ranks if it's an intended part of the game, but if it's been nerfed for EE then I will consider limiting myself to the EE rules.

    Thanks for your help.

  • ZyzzogetonZyzzogeton Member Posts: 526
    EE allows for Fighter dual classes to reach GM with pips from the second class.
    elminster
  • elminsterelminster Member, Developer Posts: 16,315
    edited June 2015
    Nitesco said:

    elminster said:

    That one I know is an intended change.

    Do you mean that limiting progression beyond Proficient for a Fighter DC, once the Fighter level is reactivated, is an intended change in the EE version of the game, but it is working as intended in the pre-EE Icewind Dale?

    In the actual original IWD (including its expansions), which is what I was under the impression you were initially talking about, advancing in weapon proficiencies was stopped if you were dual classing from a fighter or ranger into another class (even after you reached one level higher in your second class than your first class).

    EE changes that so that you can increase your weapon proficiencies after reactivating your 2nd class. This is an intended change.
    JuliusBorisovMerina
  • NitescoNitesco Member Posts: 36
    edited June 2015
    @Zyzzogeton @elminster

    Thanks for clearing that up for me.

    It's a bit disappointing really, I thought I had managed to put ranks past Proficient in my non-EE version of the game, but I can't seem to replicate it. I had installed the fix pack from the Gibberlings 3 website between experiments, so maybe that changed something. Or maybe I was just too tired and not paying attention and was imagining things. So I guess I'll just go with GM in a primary melee weapon and Specialisation in missile weapons for my Fighter 9>Cleric DC's.

    Any suggestions on which type of melee weapon I should use?

    I was thinking maces or flails or perhaps one type on each Fighter 9>Cleric.

    Or maybe quarterstaffs?
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