Question re Icewind EE
baldrat60
Member Posts: 43
Im considering buying this but am wondering what if anything is new in this? I played the original many times but unless theres some good enhancements i cant see myself playing again. I loved the BG EE games but i think thats more to do with the story.
Is there anything to draw me to this?
Is there anything to draw me to this?
0
Comments
The details of the restored content are below:
The Voice of Durdel Anatha
This is probably the best known of the missing content, and a slightly different version is available as part of the core content of Auril's Bane. This component restores the Voice of Durdel Anatha, a cursed paladin of Torm forced to wander around Lower Dorn's Deep. The party can free him of his curse.
Malavon's Golems
There was a book that detailed how Malavon created his twin iron golems. The party can possibly deactivate or even turn them against Malavon.
Expanded Guello/Beorn Quest
When you speak with the deep gnomes, they actually ask for two things--that you kill Shikata and his salamander kin (thus freeing Guello) and also to stop the umber hulks that are digging and searching for their hidden enclave. Guello will now reward you for both tasks instead of just one of them. Note that this also restores a wave of umber hulks in Tarnelm's oubliette, making the battle here a bit tougher.
Presio's Duel
The third level of Dragon's Eye features Presio and her legions of undead. As the party travels the area, she speaks to the party via her undead lieutenants. Paladins and mages can call her out to single combat through one of these vessels.
Orrick's Rhino Beetle Shield
The duergar Dirty Llew can fashion a shield out of rhino beetle shells for the party; Nym can further enchant the shield. As an alternative, the party can take Llew's shield to Orrick in Kuldahar instead with a slightly different result.
The High Baptist's Flock
Some leftover dialogues and scripting suggested The High Baptist was supposed to have some followers. When you encounter him on the fifth level of the Dragon's Eye, he'll now have a small but "loyal" congregation.
Marketh's Ring
Marketh's Ring from UB is not included. It introduces some fundamental changes to some key characters and really stretches out the Marketh sequence with a lot of pointless delays.
There's some new dialogue, primarily to account for the new kits and the half-orc race. Specifically Assassins, Blackguards, Barbarians, and Priests of Tempus all have new dialogue options (or adjustments to original dialogue) at various points in the game. Be sure to have your half-orc speak to the townspeople in Easthaven.
Overall, IWDEE is much more than the restored content, if compared with the vanilla game: new spells from BG, completely new spells nowhere seen before, new items, new UI, new classes and kits from BG + 2 completely new kits.
The new UI and BG2EE spells are the things in particular that make IWDEE more than worth it if compared with the vanilla version.
Check all the details (about what IWDEE is) here:
http://forum.baldursgate.com/discussion/comment/542662/#Comment_542662
Among other plus things about IWDEE is an excellent modability - there're a LOT of mods for IWDEE already, check http://forum.baldursgate.com/discussion/36477/list-iwd-ee-compatible-mods#latest