Questions I'd Like Answered
![shawne](https://forums.beamdog.com/applications/dashboard/design/images/banned.png)
So now that I've processed the comments from the AMA and read the list of fixed bugs, I find I still have a few questions that I'd like answered...
First, the Beamdog team has stated that BG1 Tweaks and Fixpack mods are no longer needed because the bugs they were designed to address have already been resolved. But the Tweaks pack includes components which aren't, strictly speaking, bug-related - for example, forcing the game to pause during any dialogue. This is absolutely essential to me, because I often have to skip through dialogue to keep my party alive during a battle. Has this been implemented?
Second, Nathan Willis confirmed that the only plot-related mod I use in BG1 - "Unfinished Business" - hasn't been integrated into the game because it falls under the "original content" clause. But some of the components of that mod, such as Kagain's broken quest and the second level of Ice Island, are the result of script errors or damaged files - have these, at least, been repaired? If so, have any other aspects of UB been included?
Finally, there's been some discussion of post-release patches implementing additional changes - would these changes be mechanical (ie: relating to gameplay) or story-related?
I have every intention of supporting this project because I believe in what it represents and I have great faith in the people behind it... but there are still things I'd like to know before taking the plunge.
First, the Beamdog team has stated that BG1 Tweaks and Fixpack mods are no longer needed because the bugs they were designed to address have already been resolved. But the Tweaks pack includes components which aren't, strictly speaking, bug-related - for example, forcing the game to pause during any dialogue. This is absolutely essential to me, because I often have to skip through dialogue to keep my party alive during a battle. Has this been implemented?
Second, Nathan Willis confirmed that the only plot-related mod I use in BG1 - "Unfinished Business" - hasn't been integrated into the game because it falls under the "original content" clause. But some of the components of that mod, such as Kagain's broken quest and the second level of Ice Island, are the result of script errors or damaged files - have these, at least, been repaired? If so, have any other aspects of UB been included?
Finally, there's been some discussion of post-release patches implementing additional changes - would these changes be mechanical (ie: relating to gameplay) or story-related?
I have every intention of supporting this project because I believe in what it represents and I have great faith in the people behind it... but there are still things I'd like to know before taking the plunge.
Post edited by Coriander on
1
Comments
I would also like to know if the fixes at least from UB are put in as that's just correcting errors not restoring cut content.
As for Kagain, wasn't stuff actually created by Unfinished Business so that his quest could be completed?
1: Many fixes have been implemented that the community just doesn't know about, so what is remaining to be fixed/modded will have to wait until after release. Since existing mods may not be compatible, worrying about what to install 2 months from now is mute.
2: BG:EE is going to likely become the new de facto BG version to mod. Many new mods and updated old mods will be created specifically for BG:EE. So again, worrying about what to install is pointless as it will absolutely not be the same as vanilla BG2.