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**Spoilers** Does the Enhanced Edition fix this plot hole?

I own IWD I, II and HoW. I've played them several times, each time with a different party layout to get the most out of the different dialogue options. In order to decide whether or not to buy the enhanced edition, I'd like someone who has played both original and enhanced to tell me whether the following has been changed/added:
When you make it to the end of Dragon's Eye, it is possible to go through the dialogue with Yxonumei in such a way that she allows you to side with her instead of Arundel. However, if you accept her proposal, you're essentially stuck, as there's no way to advance the plot without killing her. You can go back to Kuldahar and attempt to kill Arundel, but that's almost impossible and, if you somehow manage to do it anyway, ends the game because he's considered critical.

I've tried to let the game run while next to Yxonumei, I believe I've even rested next to her, but at no point does she betray you or offer a dialogue to advance the plot. This is very sad, especially since you're going to end up killing her arch-nemesis anyway. So... does the enhanced edition have a way to continue after siding with Yxonumei? For example, does she send you to Dorn's Deep, or does she admit that she's having trouble using the Heartstone and send you to find Larrel in the Severed Hand?

If not, can you give me a compelling example of the new available quests that would make it worthwhile to buy the enhanced edition anyway?

Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725


    No, you can't side with Yxonomei in IWDEE.



    There's a restored content in IWDEE that provides a completely new quest in Lower Dorn's Deep, the Voice of Durdel Anatha. It also allows for different resolutions or twists to existing quests. For example, you can challenge Presio to a one-on-one duel, or find a way to turn Malavon's golems against him.

    The details of the restored content are below:



    The Voice of Durdel Anatha
    This is probably the best known of the missing content, and a slightly different version is available as part of the core content of Auril's Bane. This component restores the Voice of Durdel Anatha, a cursed paladin of Torm forced to wander around Lower Dorn's Deep. The party can free him of his curse.

    Malavon's Golems
    There was a book that detailed how Malavon created his twin iron golems. The party can possibly deactivate or even turn them against Malavon.

    Expanded Guello/Beorn Quest
    When you speak with the deep gnomes, they actually ask for two things--that you kill Shikata and his salamander kin (thus freeing Guello) and also to stop the umber hulks that are digging and searching for their hidden enclave. Guello will now reward you for both tasks instead of just one of them. Note that this also restores a wave of umber hulks in Tarnelm's oubliette, making the battle here a bit tougher.

    Presio's Duel
    The third level of Dragon's Eye features Presio and her legions of undead. As the party travels the area, she speaks to the party via her undead lieutenants. Paladins and mages can call her out to single combat through one of these vessels.

    Orrick's Rhino Beetle Shield
    The duergar Dirty Llew can fashion a shield out of rhino beetle shells for the party; Nym can further enchant the shield. As an alternative, the party can take Llew's shield to Orrick in Kuldahar instead with a slightly different result.

    The High Baptist's Flock
    Some leftover dialogues and scripting suggested The High Baptist was supposed to have some followers. When you encounter him on the fifth level of the Dragon's Eye, he'll now have a small but "loyal" congregation.

    Marketh's Ring
    Marketh's Ring from UB is not included. It introduces some fundamental changes to some key characters and really stretches out the Marketh sequence with a lot of pointless delays.



    There's some new dialogue, primarily to account for the new kits and the half-orc race. Specifically Assassins, Blackguards, Barbarians, and Priests of Tempus all have new dialogue options (or adjustments to original dialogue) at various points in the game. Be sure to have your half-orc speak to the townspeople in Easthaven.

    Check http://forums.beamdog.com/discussion/41754/special-npc-interactions-guide-contains-spoilers#latest

    Overall, IWDEE is much more than the restored content, if compared with the vanilla game: new spells from BG, completely new spells nowhere seen before, new items, new UI, new classes and kits from BG + 2 completely new kits.

    The new UI and BG2EE spells are the things in particular that make IWDEE more than worth it if compared with the vanilla version.

    These are the reasons to try IWDEE. Also, IWDEE has a wonderfully working multiplayer.

    Check all the details (about what IWDEE is) here:

    http://forum.baldursgate.com/discussion/comment/542662/#Comment_542662

    Among other plus things about IWDEE is an excellent modability - there're a LOT of mods for IWDEE already, check http://forum.baldursgate.com/discussion/36477/list-iwd-ee-compatible-mods#latest
  • PuddytatPuddytat Member Posts: 3
    Thanks for the reply! I might consider it in a few years' time then, when the children are old enough to do a multiplayer playthrough :)
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