Multi-Classing a Wild Mage
simAlity
Member Posts: 64
My understanding is that this can't be done. If I'm wrong, then this post will be a huge waste of time. What am I saying? It will probably be a huge waste of time no matter what. But at least I will get this off my chest.
I really think it ought to be possible to multi-class a wild mage. Wild mages are born, not made. They don't choose to be wild mages and from what Neera says they don't do really have to train all that hard either. It comes naturally.
But what if a wild mage didn't want to be a mage? What if they are like Valgar and despise magic? They'd still be a wild mage, because it's not something that can be shrugged off, but couldn't they also study to be something else? Something that they *wanted* to be? Like a cleric? Or a ranger?
From a gameplay perspective I can see problems with trying to dual class a wild mage. Dual classing turns off the old class and wild magic *can't* be turned off. But why not give Wild Mages the opportunity to multi-class? To balance things out, you (BeamDog) could say that a multi-classed wild mage is *more* prone to wild surges and that sometimes their magic will cause their weapons to break.
What does everyone else here think?
I really think it ought to be possible to multi-class a wild mage. Wild mages are born, not made. They don't choose to be wild mages and from what Neera says they don't do really have to train all that hard either. It comes naturally.
But what if a wild mage didn't want to be a mage? What if they are like Valgar and despise magic? They'd still be a wild mage, because it's not something that can be shrugged off, but couldn't they also study to be something else? Something that they *wanted* to be? Like a cleric? Or a ranger?
From a gameplay perspective I can see problems with trying to dual class a wild mage. Dual classing turns off the old class and wild magic *can't* be turned off. But why not give Wild Mages the opportunity to multi-class? To balance things out, you (BeamDog) could say that a multi-classed wild mage is *more* prone to wild surges and that sometimes their magic will cause their weapons to break.
What does everyone else here think?
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Comments
I always thought the way Neera describes her abilities with magic, that she fit a sorcerer better than wizard.
The Wild Mages at the Hidden Refuge seem to consider their abilities to be inborn/involuntary as well. I mean can you really see "King" Graham studying magic? Or what about Zaviak? I can't see him studying anything except possibly alchemy. Then there was the little boy, Kirk (sp?). His mother heavily implied that he was born with the gift. Then there was Mereth, the little girl, who seemed too young to be studying anything other than her ABCs.
What Beamdog really should have done was create a "Wild Sorcerer" kit for Neera and the refugees. That would be more consistent with how their abilities are presented. They are not presented in a fashion consistent with the pre-existing Wild Mage.
Becoming a Mage is just one way to learn to control that energy. I think an interesting idea would have been to make a ''Wild'' kit for every spellcaster class, even clerics and druids.
Specialists can take kits as long as they meet the school requirements for that kit (each mage kit has specific schools that a mage needs access to or they can't become that kit), though the Wild Mage specifically requires all schools.
Early in their careers during training a prospective Wild Mage becomes interested in the study of Wild Magic zones and begins spending a lot of time there studying it's effects, until they become so proficient at wielding the wild magic that their entire connection to the weave becomes distorted and Wild magic zones become "normal" to them and the rest of the world functions more like Wild Magic (although their better control minimizes the risks substantially to only a small chance of spells going wrong as opposed to garuntee of their spells going wrong like Wild Magic normally does aside for 2% of the time).
It's possible that Neera and the Enclave were merely gifted children that had the misfortune of learning their art right in the middle of the Time of Troubles (which was roughly ~10 years before the start of BG1) where the entire world became a Wild Magic zone for close to a year, until the Avatar Crisis ended.
In Tome of Magic, wild mages are introduced, but there are no "kits" presented in that book at all. Although the Tome does state that Wild Mages are not "traditional specialists", it does say that "[l]ike their traditional specialist brethren, wild mages have thrown themselves into the intense study of a single aspect of magic." They are presented as an alternative to traditional specialists, not as a kit.
In the Complete Wizard's Handbook, which does present Wizard kits, there is no mention of the Wild Mage as a kit.
Player's Option: Spells and Magic lists Wild Mages under the "Specialists in Schools of Thaumaturgy" section. The description of wild mages in that book says: "Like other specialists, they gain the bonus memorized spell at each level."
What I really would like to know is how to multiclass a sorcerer. As said before, sorcerers don't choose to be sorcerers, their abilities are innate, so why can't an (N)PC develop another skill such as melee, thieving, or divine magics as their sorcerer abilities scale proportionately?
It is apparently possible with GemRB.
http://gibberlings3.net/forums/index.php?showtopic=22755