([BG1] Dialogue Fix) Ivanne looping dialogue.
Saw this mentioned from @Humanoid_Taifun on one of the master threads. Basically his dialogue loops and you hear the same story over and he takes your 10 gold each time you talk to him 
If you wanna prevent the loop you could always add the code below:
If you don't want to add additional dialogue then just ignore the APPEND and use the rest but then when you talk to him after the story he would just have "he has nothing to say" which looks rubbish.

If you wanna prevent the loop you could always add the code below:
If you don't want to add additional dialogue then just ignore the APPEND and use the rest but then when you talk to him after the story he would just have "he has nothing to say" which looks rubbish.
<<<<<<<< ivanne.d
APPEND ivanne
IF ~Global("IvanneStoryTold","GLOBAL",1)~ THEN BEGIN extra1
SAY ~(Placeholder) That be all the tales I be tellin' right now. Come again and perhaps there be a tale awaitin'.~
IF ~~ EXIT
END
END
ADD_TRANS_ACTION ~ivanne~ BEGIN 5 END BEGIN END ~SetGlobal("IvanneStoryTold","GLOBAL",1)~
REPLACE_TRIGGER_TEXT ivanne ~True()~ ~Global("IvanneStoryTold","GLOBAL",0)~
>>>>>>>>
COMPILE ~ivanne.d~
Post edited by Tanthalas on
1
Comments
The new text is in too or was it just the looping that was fixed?